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Thread: Stuck in an 07 random? Let us know!!!

  1. #226
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    Yeah sure.
    The files are so big, I didn't compress the pics sorry, had to split them up lol...
    Attached Files Attached Files

  2. #227
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    For nick is it best to use your full nickname or just part of it because last time I used SRL-OSR it wasn't detecting when I got talking randoms.

  3. #228
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    Quote Originally Posted by Total View Post
    For nick is it best to use your full nickname or just part of it because last time I used SRL-OSR it wasn't detecting when I got talking randoms.
    I would just use part - that's what I've been using at least

  4. #229
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    ***** Found Random: Pinball *****
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_Exit: Exiting cave
    PB_Exit: Clicked exit cave
    ***** Solved Random: Pinball *****
    Nice work Danny

  5. #230
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    Quote Originally Posted by DannyRS View Post
    Nice work Danny!
    One question about how this pull/push thing works. So if you edit a file to make an update or patch a bug etc you make a pull request right? The update you have made to that file does not get put into the SRL-OSR until it is appoved or pushed? Am I on the right track here?

    Also what is merge?

    Thanks

  6. #231
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    Quote Originally Posted by Ashaman88 View Post
    I would just use part - that's what I've been using at least
    Hmmm...used part and still didn't detect genie random. Could it have to do with my fonts? I keep getting a message that my fonts are version -1 and theres an update for version 14 but it doesn't update for some reason.

  7. #232
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    Quote Originally Posted by Total View Post
    Hmmm...used part and still didn't detect genie random. Could it have to do with my fonts? I keep getting a message that my fonts are version -1 and theres an update for version 14 but it doesn't update for some reason.
    Do you have all the OSR include stuff in your script? It would give you an error if you didn't have to 07 fonts downloaded. You need to call findnormalrandoms a ton to coincide with your name being said by the genie/whatever random.

  8. #233
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    Yeah it's fully written in SRL-OSR and I have the 07 fonts. I have FNR in my loop that waits for me to finish woodcutting which runs every 300ms so it should be detecting it I think. Maybe I have outdated 07 fonts or something not sure.

    Edit: Just solved Dr. Jekyll random.

    Code:
    Found NickName
    ******** FOUND TALKING RANDOM TEXT********: Talk-to Dr Jekyll
    New fonts available. Current version: -1. Latest version: 14
    Screenshot of: Solving Talking Random - Talk-to Dr Jekyll 12 Minutes and 34 Seconds
    Found JEKYLL/HYDE random
    Wonder why it keeps saying that about my fonts...odd.
    Last edited by Total; 03-24-2013 at 11:40 PM.

  9. #234
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    Quote Originally Posted by Ashaman88 View Post
    Oh yeah that is my bad, something has to be added manually into scripts until someone puts it into the include - call this after setupsrl -

    SetScreenName(Players[0].Nick);

    What kind of questions?
    [Error] C:\Simba\Includes\SRL/SRL/core/login.simba(738:3): Unknown identifier 'SetScreenName' at line 737
    Compiling failed.


    what did i do wrong?

  10. #235
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    I just got the pinball random. The score reset back to 0(This happened 4 times) due to clicking the wrong post or slight lag and so the timing was off but it was able to get the score of 10.

    That was great but it was not able to exit the cave once done. The minimap started out west(Not sure if that effects it) after failing to exit the cave it set the minimap to south and tryed to exit again, unfortunately it failed once more. After this it kept clicking on the center of the screen until i stopped it.


    Here is the report.
    Code:
    ***** Found Random: Pinball *****
    PB_ScanPost: Found post
    PB_ScanPost: Found post
    PB_ScanPost: Found post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_Exit: Exiting cave
    PB_Exit: Took to long to find exit... Looking for backup
    PB_Exit: Failed to exit
    PB_Exit: Exiting cave
    PB_Exit: Took to long to find exit... Looking for backup
    PB_Exit: Failed to exit
    PB_Exit: Exiting cave
    PB_Exit: Took to long to find exit... Looking for backup
    PB_Exit: Failed to exit
    PB_Exit: Exiting cave
    PB_Exit: Took to long to find exit... Looking for backup
    PB_Exit: Failed to exit
    PB_Exit: Exiting cave
    PB_Exit: Took to long to find exit... Looking for backup
    PB_Exit: Failed to exit
    PB_Exit: Exiting cave
    PB_Exit: Took to long to find exit... Looking for backup
    PB_Exit: Failed to exit
    PB_Exit: Exiting cave
    PB_Exit: Took to long to find exit... Looking for backup
    PB_Exit: Failed to exit
    PB_Exit: Exiting cave
    PB_Exit: Took to long to find exit... Looking for backup
    PB_Exit: Failed to exit
    PB_Exit: Exiting cave
    Successfully executed.
    OK So i did the pinball random again, this time the minimap started off facing north and it was able to solve it!

    Code:
    ***** Found Random: Pinball *****
    PB_ScanPost: Found post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_ScanPost: Found post
    PB_TagPost: Tagged post
    PB_Exit: Exiting cave
    PB_Exit: Clicked exit cave
    ***** Solved Random: Pinball *****
    Successfully executed.

    Maybe set the mini map to North before doing the random, Great work!
    Last edited by ikillthechickens; 03-25-2013 at 08:25 AM. Reason: More info

  11. #236
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    Hmmmm, got genie and it detected my name but wasn't able to find him I guess. Just kept saying 'Found nick' but never clicked on him.

  12. #237
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    Tbh looking for NickName isnt the best way to detect randoms. In some cases FindNormalRandoms isnt called that often and misses the onscreen names.

    You should add two options.

    Option 1: looking for special colors too. At some spots where no other colors would match, will work nicely.

    Option 2: add all random event texts (other sentences without names) too.

    A scripter should be able to enable/disable these options.
    (Obviously Option 1 wont work if spot has color matches)

    The problem would be detecting other people's random. The solution to this should be: we check the random if its ours (a human does that too) and if its not ours, then disable that option for that kind of random for some time.
    Last edited by Shatterhand; 03-25-2013 at 09:28 AM.

  13. #238
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    I'm in a random and would like to help you guys solve it. It's Molly, if a dev would just drop me a message i'd be glad to help.
    Last edited by BigSmooth; 03-25-2013 at 10:21 AM.

  14. #239
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    Quote Originally Posted by Total View Post
    Hmmmm, got genie and it detected my name but wasn't able to find him I guess. Just kept saying 'Found nick' but never clicked on him.
    It's probably the uptext, we have to wait for Simba 993 before using the real OCR filter olly made

    Quote Originally Posted by BigSmooth View Post
    I'm in a random and would like to help you guys solve it. It's Molly, if a dev would just drop me a message i'd be glad to help.
    J J really wants Molly, but Idk if hes active right now, I'd drop him a PM and ask maybe


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  15. #240
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    Quote Originally Posted by Shatterhand View Post
    Tbh looking for NickName isnt the best way to detect randoms. In some cases FindNormalRandoms isnt called that often and misses the onscreen names.

    You should add two options.

    Option 1: looking for special colors too. At some spots where no other colors would match, will work nicely.

    Option 2: add all random event texts (other sentences without names) too.

    A scripter should be able to enable/disable these options.
    (Obviously Option 1 wont work if spot has color matches)

    The problem would be detecting other people's random. The solution to this should be: we check the random if its ours (a human does that too) and if its not ours, then disable that option for that kind of random for some time.
    I think it was discussed a ton back in 07 - there were several reasons why it was eventually decided up to use nickname (chat wouldn't be blocked by other players (unlike a random), false positives considered the vast amount of randoms and their color schemes) There were a few others, but fnr needs to be called very often (or use the fwait danny wrote). The detection works perfectly with a portion of the nickname it is just the uptext that isn't 100% working until the 993 update goes live (for Total, it probably moved the mouse where the genie was, but uptext is just a hackish way to do it until 993).

    I'll try to find where the discussions were about the talking solvers

  16. #241
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    Quote Originally Posted by Ashaman88 View Post
    I think it was discussed a ton back in 07 - there were several reasons why it was eventually decided up to use nickname (chat wouldn't be blocked by other players (unlike a random), false positives considered the vast amount of randoms and their color schemes) There were a few others, but fnr needs to be called very often (or use the fwait danny wrote). The detection works perfectly with a portion of the nickname it is just the uptext that isn't 100% working until the 993 update goes live (for Total, it probably moved the mouse where the genie was, but uptext is just a hackish way to do it until 993).

    I'll try to find where the discussions were about the talking solvers
    But my main problem is that they say our names for like one second, and some functions take more than 1 seconds, so FindNormalRandoms misses the Nick.

  17. #242
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    Quote Originally Posted by Shatterhand View Post
    But my main problem is that they say our names for like one second, and some functions take more than 1 seconds, so FindNormalRandoms misses the Nick.
    I guess it depends on the tasks. Everything I've done has been able to pick it up - even taking a couple second break to search for your name would work, since they speak to you several times. I know Danny wrote an fwait function that just waits for your nick, which can also be used. What scripts are you running that don't have many wait loops for fnr?

  18. #243
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    Quote Originally Posted by Ashaman88 View Post
    I guess it depends on the tasks. Everything I've done has been able to pick it up - even taking a couple second break to search for your name would work, since they speak to you several times. I know Danny wrote an fwait function that just waits for your nick, which can also be used. What scripts are you running that don't have many wait loops for fnr?
    Range guilder. Hmm, I will try to modify my loop.

  19. #244
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    I don't know if the ent is needed. If not then I guess it's just a pretty picture to look at.


  20. #245
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    Quote Originally Posted by Noob King View Post
    I don't know if the ent is needed. If not then I guess it's just a pretty picture to look at.
    Ent can be handled by the yellow uptext , but that really requires the script to handle watching after clicking


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  21. #246
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    Quote Originally Posted by DannyRS View Post
    Ent can be handled by the yellow uptext , but that really requires the script to handle watching after clicking
    I know, that is what I use for my yew cutter. Its annoying having to have the mouse on the tree constantly however.

  22. #247
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    [Error] C:\Simba\Includes\SRL/SRL/core/login.simba(738:3): Unknown identifier 'SetScreenName' at line 737
    Compiling failed.


    what did i do wrong?

  23. #248
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    Quote Originally Posted by Noob King View Post
    I know, that is what I use for my yew cutter. Its annoying having to have the mouse on the tree constantly however.
    I solved the ent rather easily, just gotta think outside the box.

    Quote Originally Posted by prededor5 View Post
    [Error] C:\Simba\Includes\SRL/SRL/core/login.simba(738:3): Unknown identifier 'SetScreenName' at line 737
    Compiling failed.

    what did i do wrong?
    Simba Code:
    SetScreenName(Players[0].Nick);

    E: ALSO, curious, why doesn't FindNormalRandoms return true after solving a random? I never get
    Simba Code:
    ***** Solved Random: ---
    After solving a chat random, like sandwich lady or mysterious old man.
    Last edited by Rhiot; 03-25-2013 at 11:29 PM.
    [Catherby AIO Fisher[OSRS]] [30%] [Meh. Getting bored, no point in developing this.. ]

  24. #249
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    How do I use these on my script? I'm already using SRL-OSR
    Check out my new script here: http://villavu.com/forum/showthread.php?p=1194418 Al-Kharid Silk buyer

  25. #250
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    Quote Originally Posted by Zorgatone View Post
    How do I use these on my script? I'm already using SRL-OSR
    All you have to do is include this in several parts of your script:
    Simba Code:
    FindNormalRandoms;
    [Catherby AIO Fisher[OSRS]] [30%] [Meh. Getting bored, no point in developing this.. ]

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