Yeah sure.
The files are so big, I didn't compress the pics sorry, had to split them up lol...
Yeah sure.
The files are so big, I didn't compress the pics sorry, had to split them up lol...
For nick is it best to use your full nickname or just part of it because last time I used SRL-OSR it wasn't detecting when I got talking randoms.
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Nice work Danny***** Found Random: Pinball *****
PB_ScanPost: Found post
PB_TagPost: Tagged post
PB_ScanPost: Found post
PB_TagPost: Tagged post
PB_ScanPost: Found post
PB_TagPost: Tagged post
PB_ScanPost: Found post
PB_TagPost: Tagged post
PB_ScanPost: Found post
PB_TagPost: Tagged post
PB_ScanPost: Found post
PB_TagPost: Tagged post
PB_ScanPost: Found post
PB_TagPost: Tagged post
PB_ScanPost: Found post
PB_TagPost: Tagged post
PB_ScanPost: Found post
PB_TagPost: Tagged post
PB_ScanPost: Found post
PB_ScanPost: Found post
PB_TagPost: Tagged post
PB_Exit: Exiting cave
PB_Exit: Clicked exit cave
***** Solved Random: Pinball *****
Nice work Danny!
One question about how this pull/push thing works. So if you edit a file to make an update or patch a bug etc you make a pull request right? The update you have made to that file does not get put into the SRL-OSR until it is appoved or pushed? Am I on the right track here?
Also what is merge?
Thanks
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Yeah it's fully written in SRL-OSR and I have the 07 fonts. I have FNR in my loop that waits for me to finish woodcutting which runs every 300ms so it should be detecting it I think. Maybe I have outdated 07 fonts or something not sure.
Edit: Just solved Dr. Jekyll random.
Wonder why it keeps saying that about my fonts...odd.Code:Found NickName ******** FOUND TALKING RANDOM TEXT********: Talk-to Dr Jekyll New fonts available. Current version: -1. Latest version: 14 Screenshot of: Solving Talking Random - Talk-to Dr Jekyll 12 Minutes and 34 Seconds Found JEKYLL/HYDE random
Last edited by Total; 03-24-2013 at 11:40 PM.
I just got the pinball random. The score reset back to 0(This happened 4 times) due to clicking the wrong post or slight lag and so the timing was off but it was able to get the score of 10.
That was great but it was not able to exit the cave once done. The minimap started out west(Not sure if that effects it) after failing to exit the cave it set the minimap to south and tryed to exit again, unfortunately it failed once more. After this it kept clicking on the center of the screen until i stopped it.
Here is the report.
OK So i did the pinball random again, this time the minimap started off facing north and it was able to solve it!Code:***** Found Random: Pinball ***** PB_ScanPost: Found post PB_ScanPost: Found post PB_ScanPost: Found post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_Exit: Exiting cave PB_Exit: Took to long to find exit... Looking for backup PB_Exit: Failed to exit PB_Exit: Exiting cave PB_Exit: Took to long to find exit... Looking for backup PB_Exit: Failed to exit PB_Exit: Exiting cave PB_Exit: Took to long to find exit... Looking for backup PB_Exit: Failed to exit PB_Exit: Exiting cave PB_Exit: Took to long to find exit... Looking for backup PB_Exit: Failed to exit PB_Exit: Exiting cave PB_Exit: Took to long to find exit... Looking for backup PB_Exit: Failed to exit PB_Exit: Exiting cave PB_Exit: Took to long to find exit... Looking for backup PB_Exit: Failed to exit PB_Exit: Exiting cave PB_Exit: Took to long to find exit... Looking for backup PB_Exit: Failed to exit PB_Exit: Exiting cave PB_Exit: Took to long to find exit... Looking for backup PB_Exit: Failed to exit PB_Exit: Exiting cave Successfully executed.
Code:***** Found Random: Pinball ***** PB_ScanPost: Found post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_ScanPost: Found post PB_TagPost: Tagged post PB_Exit: Exiting cave PB_Exit: Clicked exit cave ***** Solved Random: Pinball ***** Successfully executed.
Maybe set the mini map to North before doing the random, Great work!
Last edited by ikillthechickens; 03-25-2013 at 08:25 AM. Reason: More info
Hmmmm, got genie and it detected my name but wasn't able to find him I guess. Just kept saying 'Found nick' but never clicked on him.
Tbh looking for NickName isnt the best way to detect randoms. In some cases FindNormalRandoms isnt called that often and misses the onscreen names.
You should add two options.
Option 1: looking for special colors too. At some spots where no other colors would match, will work nicely.
Option 2: add all random event texts (other sentences without names) too.
A scripter should be able to enable/disable these options.
(Obviously Option 1 wont work if spot has color matches)
The problem would be detecting other people's random. The solution to this should be: we check the random if its ours (a human does that too) and if its not ours, then disable that option for that kind of random for some time.
Last edited by Shatterhand; 03-25-2013 at 09:28 AM.
I'm in a random and would like to help you guys solve it. It's Molly, if a dev would just drop me a message i'd be glad to help.
Last edited by BigSmooth; 03-25-2013 at 10:21 AM.
Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling
I think it was discussed a ton back in 07 - there were several reasons why it was eventually decided up to use nickname (chat wouldn't be blocked by other players (unlike a random), false positives considered the vast amount of randoms and their color schemes) There were a few others, but fnr needs to be called very often (or use the fwait danny wrote). The detection works perfectly with a portion of the nickname it is just the uptext that isn't 100% working until the 993 update goes live (for Total, it probably moved the mouse where the genie was, but uptext is just a hackish way to do it until 993).
I'll try to find where the discussions were about the talking solvers
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
I guess it depends on the tasks. Everything I've done has been able to pick it up - even taking a couple second break to search for your name would work, since they speak to you several times. I know Danny wrote an fwait function that just waits for your nick, which can also be used. What scripts are you running that don't have many wait loops for fnr?
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
I don't know if the ent is needed. If not then I guess it's just a pretty picture to look at.
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[Error] C:\Simba\Includes\SRL/SRL/core/login.simba(738:3): Unknown identifier 'SetScreenName' at line 737
Compiling failed.
what did i do wrong?
I solved the ent rather easily, just gotta think outside the box.
Simba Code:SetScreenName(Players[0].Nick);
E: ALSO, curious, why doesn't FindNormalRandoms return true after solving a random? I never getAfter solving a chat random, like sandwich lady or mysterious old man.Simba Code:***** Solved Random: ---
Last edited by Rhiot; 03-25-2013 at 11:29 PM.
[Catherby AIO Fisher[OSRS]] [30%] [Meh. Getting bored, no point in developing this.. ]
How do I use these on my script? I'm already using SRL-OSR
Check out my new script here: http://villavu.com/forum/showthread.php?p=1194418Al-Kharid Silk buyer
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