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Thread: Stuck in an 07 random? Let us know!!!

  1. #376
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    The Certer random isn't on the list, and in the antirandom include, its not doing anything when it found the npc.

    Simba Code:
    if (Pos('ile', RawMenuText) <> 0) or (Pos('iles', RawMenuText) <> 0) then
      begin
        writeln('Found certer random');
        //Wait(1000 + Random(500));
    //    ClickToContinue;

       // if UseCerterSolver then
       //   A := SolveCerter
      //  else
       //   A := FindCerter;

       // if A then
        begin
          Exit;
        end
        //else
        begin
          Logout;
          Exit;
        end;
      end;

  2. #377
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    Is there a forum that is a tutorial on how to implement 07 anti randoms in your srl script?

  3. #378
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  4. #379
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    Here are my pictures of randoms (unsolvable by default) I got:

    https://www.dropbox.com/sh/tg2dq7006d4bkug/E3XImy3shD

    I'll upload more pics as I get more randoms.

    Hope this helps in some way.

  5. #380
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    Quote Originally Posted by kuQ View Post
    Here are my pictures of randoms (unsolvable by default) I got:

    https://www.dropbox.com/sh/tg2dq7006d4bkug/E3XImy3shD

    I'll upload more pics as I get more randoms.

    Hope this helps in some way.
    Great , drill demon is solved currently tho


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  6. #381
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    Quote Originally Posted by DannyRS View Post
    Great , drill demon is solved currently tho
    Well, the firs post of this thread is old so I don't know which ones aren't coded yet;}

    P.S. Uploaded some prison pete random event photos (https://www.dropbox.com/sh/qfiqpvh7l5i1iz6/hMJ2h3ZLJE)
    Last edited by kuQ; 05-24-2013 at 07:54 PM.

  7. #382
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    Frog random event is detected, but not solving it at all. Clicks the wrong frog:
    http://i4.minus.com/jsnUvykVUXMZB.png
    Last edited by kuQ; 05-23-2013 at 08:17 AM.

  8. #383
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    Freaky Forester solving not working for me.

    Uploaded more pics with random events to my Dropbox: https://www.dropbox.com/sh/qfiqpvh7l5i1iz6/hMJ2h3ZLJE

  9. #384
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    Quote Originally Posted by DannyRS View Post
    Great , drill demon is solved currently tho
    The Drill Demon anti-random doesn't work. The CountColor sign detection isn't even accurate.
    It just continuously talks to the Demon.

  10. #385
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    I have an account in mordaut that can't solve the big puzzle. PM me if you want to work on it
    <TViYH> i had a dream about you again awkwardsaw
    Malachi 2:3

  11. #386
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    Any updates on anymore randoms @osr devs?

  12. #387
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    Quote Originally Posted by Officer Barbrady View Post
    Any updates on anymore randoms @osr devs?
    The ones left would require multiple accounts to be lent to us, eg. molly, so not much we can do, I reworked my sandwich lady solver tho


    Quote Originally Posted by Awkwardsaw View Post
    I have an account in mordaut that can't solve the big puzzle. PM me if you want to work on it
    Me and Asham concluded mordaut is next to impossible :/ altho maybe hes willing to take a look


    Quote Originally Posted by halgboy_tbc View Post
    The Drill Demon anti-random doesn't work. The CountColor sign detection isn't even accurate.
    It just continuously talks to the Demon.
    I assure you on correct brightness it works
    Last edited by DannyRS; 05-26-2013 at 06:39 PM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  13. #388
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    What about the certer random?

  14. #389
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    So do you still need screenshots of random events or it doesn't help you at all?
    ----
    OSRS Simba user

  15. #390
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    got stuck here:

    312968stuckhere.png

    EDIT:
    got this one too, doesnt seem to work.
    (disabled smart to take the screen as it wasn't clicking on DR jekyll)

    305078doesntwork.png

    EDIT 02:
    I don't know if it's my fault, but it seems none of the randoms are working..
    Even the tree moving and broke my axe.
    How to fix this?
    Last edited by beciric; 05-28-2013 at 06:34 PM.

  16. #391
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    About the pinball random solver not exit the cave after getting 10 points, here's an image.



    EDIT: Wait a second, for all the times I got this random, it never exit the cave for me. And I got it a minute ago, it exited the cave
    Last edited by Haxz; 05-30-2013 at 05:20 PM.

  17. #392
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    Quote Originally Posted by Haxz View Post
    About the pinball random solver not exit the cave after getting 10 points, here's an image.

    EDIT: Wait a second, for all the times I got this random, it never exit the cave for me. And I got it a minute ago, it exited the cave
    weird, screenshot every time it doesn't work, save as bitmap


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  18. #393
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    Quote Originally Posted by beciric View Post
    got stuck here:

    EDIT:
    got this one too, doesnt seem to work.
    (disabled smart to take the screen as it wasn't clicking on DR jekyll)

    EDIT 02:
    I don't know if it's my fault, but it seems none of the randoms are working..
    Even the tree moving and broke my axe.
    How to fix this?
    DR jekyll should work, mord is unsolvable currently, axe breaking must be script handled

    edit - whoops double post
    Last edited by DannyRS; 05-30-2013 at 05:46 PM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  19. #394
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    Quote Originally Posted by DannyRS View Post
    weird, screenshot every time it doesn't work, save as bitmap
    Not sure why but I'm getting pinball random at least once every hour, maybe I'm flagged

    I found that the solver does not make compass to south and lower the angle to find the exit after getting 10 points. Instead, it keep clicking on the floor which is almost same as the exit color.

    EDIT: I'll read on the code of pinball solver after I'm done with my assignment later, see how it actually works.

  20. #395
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    Quote Originally Posted by Haxz View Post
    Not sure why but I'm getting pinball random at least once every hour, maybe I'm flagged

    I found that the solver does not make compass to south and lower the angle to find the exit after getting 10 points. Instead, it keep clicking on the floor which is almost same as the exit color.

    EDIT: I'll read on the code of pinball solver after I'm done with my assignment later, see how it actually works.
    Funny, the tribot anti-random does the same exact thing (clicks the floor after it reaches 10 points without panning camera/compass).

    I didn't actually look into Mordaut, but what exactly is the problem? is it the need to create a unique font for it (am confident there is a font for it tho) or is it that the images always rotate?, it doesn't really sound impossible, just maybe time consuming, very time consuming to create all those bitmaps.

  21. #396
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    Quote Originally Posted by samerdl View Post
    I didn't actually look into Mordaut, but what exactly is the problem? is it the need to create a unique font for it (am confident there is a font for it tho) or is it that the images always rotate?, it doesn't really sound impossible, just maybe time consuming, very time consuming to create all those bitmaps.
    The images always rotate, are different sizes every time they load, and are black and white, bitmaps are too slow on most machines too


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  22. #397
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    Quote Originally Posted by DannyRS View Post
    The images always rotate, are different sizes every time they load, and are black and white, bitmaps are too slow on most machines too
    Dang.

  23. #398
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    I believe you need the compass to be at north for the pinball random solver to exit the cave. I've added makecompass('n') in the exit function and I don't find myself stuck in pinball random any longer. If compass is east, solver will click east, if its west, it clicks west.

    On the other hand, I failed a lot at pillory random recently so I took a look at the solver. The color used to find the keys searched the surroundings colors too, hence giving false color count of the keys. This is the new color I've replaced to use temporarily.

  24. #399
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    I find that for the frog cave random, (I think after speaking to the wrong frog, or not speaking to the princess frog for a certain amount of time) you speak to the princess (after you're in the cave centre) but don't click the option for being sorry about ignoring her. Would be an easy quick-fix before solving the random completely.
    Solar from RiD.

  25. #400
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    Don't have ent detection yet? I have detection and prevention already inside my scripts, let me pull out a snippet for you guys.

    Basic Function:
    Simba Code:
    Procedure FindEnt;
    begin

      if (not (IsUpText('hop'))) then
      begin
      writeln  ('Error: Cursor must be on the tree!');
      Exit;
      end;

         if (CountColorTolerance(65535,82, 5, 110, 23, 55) > 20) then
         begin
         Alert ('An ent has been detected, getting off...');
         Mmouse(643, 84, 3, 3);
         Clickmouse2(mouse_left);
         WriteLn ('Waiting a moment for the ent to go away...');
         wait(randomrange(20000,25000));
         end;

    end;


    Implementation:
    Simba Code:
    if (FindObjCustom (x, y, ['hop', 'own'], [3363667, 1865577, 1730392], 3)) then
       begin
       MMouse(x, y, 3, 3);
       end;
       FindEnt;

    Simply using a color finder works because the uptext is blue normally and yellow when it is an ent. Simply check for the correct coloring before sending out the final click.

    PS: I totally want credit for this.

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