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Thread: Stuck in an 07 random? Let us know!!!

  1. #426
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    The list on the OP is wrong, wow. The ones I know for sure:

    Mordaut - Definitely not working
    Freaky Forrester - Last I checked not working
    Quiz Master - Not yet tested but since no other rotating-object random-solvers are working, I doubt this one is
    Cap'n Arrav Chest - Is this really working? Who can confirm this?

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  2. #427
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    Mystery box also is a positive not working either. Totally ignores them or tries and eventually logs out. Glad to see a current list of what needs help. Will be keeping it in mind as I auto

  3. #428
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    Certers not working - it talks to the person, doesn't select an item, and considers the event done.
    Solving Talking Random - Talk-to Giles aacount001@gmail.com 14 Hours, 35 Minutes and 36 Seconds.png


    Also, Backwards Island doesn't work - it tries to find the correct statue a few times, fails, and logs out.
    Freaky Forrester and Mime fail as well, and after some tries just log out.
    Last edited by lollol012; 03-11-2014 at 04:02 PM.

  4. #429
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    Quote Originally Posted by lollol012 View Post
    Certers not working - it talks to the person, doesn't select an item, and considers the event done.
    Solving Talking Random - Talk-to Giles aacount001@gmail.com 14 Hours, 35 Minutes and 36 Seconds.png


    Also, Backwards Island doesn't work - it tries to find the correct statue a few times, fails, and logs out.
    Freaky Forrester and Mime fail as well, and after some tries just log out.
    AeroLib has a certer-solver and it's not failed me yet, but my testing has been limited. I've probably only encountered the random event 20 times, but so far no wrong answers. Also my Evil Bob solver (fishing island) works every time as well. The mystery box solver is not 100%, even with the plugin, but it's much more accurate than what's available in SRL-OSR.

    Here's a list of what's working and what's not working so far in AL:
    Working
    • All talking randoms
    • All combat randoms
    • Evil chicken (detection only)
    • Swarm (detection only)
    • Strange Plant (detection only)
    • Rewards (XP Lamp / Book)
    • Mysterious box (< 100%)
    • Frog (both talking and cave handling)
    • Sandwich Lady
    • Drill demon
    • Pinball
    • Evil Bob's island
    • Pillory (untested)
    • Certer


    Detected but disabled
    • Mordaut
    • Quizmaster
    • Maze
    • Mime
    • Abyss
    • Leo (grave-digger
    • Molly
    • CapnArnav
    • Freaky Forester
    • Bee-keeper
    • PrisonPete


    I've not yet started on detection for skill-based random events, like exploding rocks, broken axes/picks, ents, and so on... But Monkfishies (AL version) detects & handles whirlpools and the big fish random.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  5. #430
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    Quote Originally Posted by Flight View Post
    AeroLib has a certer-solver and it's not failed me yet, but my testing has been limited. I've probably only encountered the random event 20 times, but so far no wrong answers. Also my Evil Bob solver (fishing island) works every time as well. The mystery box solver is not 100%, even with the plugin, but it's much more accurate than what's available in SRL-OSR.

    Here's a list of what's working and what's not working so far in AL:
    Working
    • All talking randoms
    • All combat randoms
    • Evil chicken (detection only)
    • Swarm (detection only)
    • Strange Plant (detection only)
    • Rewards (XP Lamp / Book)
    • Mysterious box (< 100%)
    • Frog (both talking and cave handling)
    • Sandwich Lady
    • Drill demon
    • Pinball
    • Evil Bob's island
    • Pillory (untested)
    • Certer


    Detected but disabled
    • Mordaut
    • Quizmaster
    • Maze
    • Mime
    • Abyss
    • Leo (grave-digger
    • Molly
    • CapnArnav
    • Freaky Forester
    • Bee-keeper
    • PrisonPete


    I've not yet started on detection for skill-based random events, like exploding rocks, broken axes/picks, ents, and so on... But Monkfishies (AL version) detects & handles whirlpools and the big fish random.
    Woah, nice work Flight, keep it up!

    Forum account issues? Please send me a PM

  6. #431
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    Quote Originally Posted by Flight View Post
    The mystery box solver is not 100%
    Hopefully I will get better results with mine! (if I finish it! )

  7. #432
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    Quote Originally Posted by Flight View Post
    AeroLib has a certer-solver and it's not failed me yet, but my testing has been limited. I've probably only encountered the random event 20 times, but so far no wrong answers. Also my Evil Bob solver (fishing island) works every time as well.
    Are those two not included in SRL? Or are they recent updates? Cause the Evil Bob island was failing to identify the statue every time - that was 2 weeks ago or so.
    Also, I didn't personally see how certers failed, but it did - every time in the debug section there is the "solved" message for Giles/Hiles/Miles, then "found certer", then nothing (and when I log in in the morning I see I was teleported to a random place with all my items noted)

    Quote Originally Posted by Flight View Post
    Working
    [list][*]Mysterious box (< 100%)
    Actually, I finally found the problem I had with it and solved it. You see, first of all, it didn't search for the box in the inventory by itself (when using FindCustomRandoms), so I had to write Solvebox; manually wherever it was needed.

    Then, me running cannon balls, it tried selecting the Ammo Mould every time. I luckily just got a box, so I made a new DTM and replaced with it the one in your script in OpenBox. The DTM is:
    BoxDTM:= DTMFromString('mggAAAHicY2NgYChgYmAoAeJ0IC6C0iAxA0 YI1gdibSDWAmITIM5PT2fob21FwSAxbIALiBlxYAgAAO9LDLM= ');
    Last edited by lollol012; 03-12-2014 at 12:17 PM.

  8. #433
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    Quote Originally Posted by Justin View Post
    Woah, nice work Flight, keep it up!
    Thanks Justin.

    Quote Originally Posted by Olly View Post
    Hopefully I will get better results with mine! (if I finish it! )
    Oh nice, I didn't know you were also working on some random-solvers. Will you be using the old plugin as well or going from scratch?

    Quote Originally Posted by lollol012 View Post
    Are those two not included in SRL? Or are they recent updates? Cause the Evil Bob island was failing to identify the statue every time - that was 2 weeks ago or so.
    Also, I didn't personally see how certers failed, but it did - every time in the debug section there is the "solved" message for Giles/Hiles/Miles, then "found certer", then nothing (and when I log in in the morning I see I was teleported to a random place with all my items noted)
    I'm afraid neither of these are in the SRL-OSR library.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  9. #434
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    some amateur work of mine:
    my birds nest function, should work independently

    Code:
    function FindBirdsNest1: Boolean;
    var                              //  seed nest [(5073, 1, (2726, 3492)), ring nest (5074, 1, (2726, 3493))]
      i: Integer;
      itemsInArea:TGroundItemArray;
    begin
      itemsInArea:=R_GetGroundItemsDistance(10);
      for i:=0 to high(itemsInArea) do
      begin
        if((itemsInArea[i].ID = 5073) or (itemsInArea[i].ID = 5074)) then
        begin
          birdsnest:=birdsnest+1;
          Writeln('Birds Nest Found.');
          Result:=R_ChooseOptionTile('Take',itemsInArea[i].Tile);
        end;
      end;
    end;
    this won't work independently, but is my ent detection function. it works very well for me. in my chop function it stores the current trees' tile and matches it against the ent npcs tile. perhaps the idea might be helpful

    Code:
    Function FindEnt: tpoint;
    begin
      if (R_Findnpc('Magic tree',ent)) then
      begin
        entnpcs:=r_getallnpcs;
        result:=ent.tile;
        if(ent.tile = currentTree) then
        begin
          if(not evacced) then
          begin
            Writeln ('An ent has been detected...');
            ents:=ents+1;
            R_BlindWalk(R_Gettileglobal.x+randomrange(-1,1),R_Gettileglobal.y+randomrange(-1,1)));
            evacced:=true
          end;
        end;
      end
      else
      begin
        evacced:=false;
        result:=point(0,0);
      end;
    end;
    this is my frog solver for the time being, not really a catchall, but a stop gap. it gets me out of the cave at least. (the one time i've tested it ~ not sure if the npc id's change per instance)

    Code:
    function withinZone(topLeft,botRight: tpoint): boolean;
    begin
      MyLoc:=R_GetTileGlobal;
      result:=((myloc.x>topLeft.x) and (myloc.x<botRight.x) and (myloc.y<topLeft.y) and (myloc.y>botRight.y));
    end;
    
    function froggieRandom: boolean;
    var
      Peach:Tnpc;
      i:integer;
    begin
      result:=false;
      if(withinZone(point(2450,4797),point(2480,4760))) then //thecave
      begin
        R_FindNPC(1329,Peach);
        R_BlindWalk(Peach.tile);
        for i:=0 to 5 do
        begin
          R_FindNPC(1329,Peach);
          Mouse(R_TiletoMs(Peach.tile).x,R_TiletoMS(Peach.Tile).y,3,3,true);
          wait(2000+random(1000));
          if(aretalking)then
            break;
        end;
        if(aretalking) then
        begin
          ClickContinueEx(true,true);
          ClickText('back','CharsNPC07',MCX1,MCY1,MCX2,MCY2,true);
          wait(randomrange(600,800));
          ClickContinueEx(true,true);
          ClickContinueEx(true,true);
          result:=true;
        end;
      end;
    end;
    i'm hoping someone finds these useful
    Last edited by vizzyy; 03-15-2014 at 05:18 AM.

  10. #435
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    @vizzyy: You should pass those functions along to the OSR-Reflection team because this thread is purely for SRL-related randoms & solvers.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  11. #436
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    If any developer needs an account, let me know.
    They won't have any stats and most likely will be in Tutorial Island.

  12. #437
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    Prison pete is not on that list

  13. #438
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    prob solved !!

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