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Thread: Stuck in an 07 random? Let us know!!!

  1. #26
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    old man and genie
    http://puu.sh/2epdu


    for the tree that breaks axes i've been using
    Simba Code:
    ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(0.03, 1.58);      
    col:=1913583;
    tol:= 3;
    to detect the red eyes
    Last edited by tealc; 03-09-2013 at 01:52 AM. Reason: fixed link

  2. #27
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    Quote Originally Posted by Justin View Post
    Thanks!



    Thanks!



    We do not have a 2007 P-Server to do this on.
    I was about to link them to one but I double checked the one I had and it was a more early version with graphic differences

  3. #28
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    im stuck in frog random pm me for login details

  4. #29
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    Quote Originally Posted by tealc View Post
    im stuck in frog random pm me for login details
    PM'd!

    E: Mime random detection has been verified. A pull request will be made soon
    Last edited by Justin; 03-09-2013 at 01:58 AM.

    Forum account issues? Please send me a PM

  5. #30
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    Justin, I just PM'd you a video and picture, hopefully they can help.

  6. #31
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    Quote Originally Posted by Iambubbleman View Post
    Justin, I just PM'd you a video and picture, hopefully they can help.
    Thanks!

    Update: Frog detection - In progress.

    Forum account issues? Please send me a PM

  7. #32
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    Alrighty, got some more, wasn't able to get a picture of a right click before he timed out.


    http://puu.sh/2esY8
    http://puu.sh/2esXP
    http://puu.sh/2esXA
    Last edited by Iambubbleman; 03-09-2013 at 06:10 AM.

  8. #33
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    Frog random detection - Complete.
    If you fail to talk to the Queen that spawns next to you, you get teleported to the cave, this detects the cave.

    Thanks to @tealc for lending me the account!

    Forum account issues? Please send me a PM

  9. #34
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  10. #35
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    i got rick turpintine trapped behind a wall if some1 wants to come to my world I believe he will follow me forever.
    edit:nevermind looks like he disappears after about a half hour i'll upload screenshots.
    Last edited by tealc; 03-09-2013 at 05:12 AM.

  11. #36
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    I'm available to work on a random if you get stuck in one.
    Everything except Molly -_-

  12. #37
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    Updated anti random status and added dev contact list.
    STOP PM'ING ME

  13. #38
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    Mime and grave digger look open, can't wait ;]

  14. #39
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  15. #40
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  16. #41
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    Quote Originally Posted by xtrapsp View Post
    So the Genie isn't a random? What?
    Third from the bottom.

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  17. #42
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    Quote Originally Posted by Sin View Post
    I'm available to work on a random if you get stuck in one.
    Everything except Molly -_-
    I would like to solve Molly again, if anyone has an account in there let me know!

    Script source code available here: Github

  18. #43
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    not sure if your doing anything with birds nests but here is one anyway
    http://puu.sh/2eBeh

  19. #44
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    Quote Originally Posted by Justin View Post
    Third from the bottom.
    Thanks Justin,

    Can I work on Genie please?

  20. #45
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    Quote Originally Posted by Ashaman88 View Post
    I think we are handling all talking randoms with the chat above the random, then right clicking it. But still might be used and seems pretty goods.

    @Ashaman88

    I'm confused by what you mean, is there a template which I am meant to be following?

    edit: Just realised double post. Sorry

  21. #46
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    Quote Originally Posted by xtrapsp View Post
    @Ashaman88

    I'm confused by what you mean, is there a template which I am meant to be following?

    edit: Just realised double post. Sorry
    inb4 another infraction

    Creds to DannyRS for this wonderful sig!

  22. #47
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    Quote Originally Posted by Le Jingle View Post
    Mime and grave digger look open, can't wait ;]
    Have fun with leo.

  23. #48
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    Quote Originally Posted by xtrapsp View Post
    @Ashaman88

    I'm confused by what you mean, is there a template which I am meant to be following?

    edit: Just realised double post. Sorry
    I believe detection for talking randoms worked like this:

    All scripts had public chat off
    Every random call search for chat around your char with your nickname on the MS (Like ahoy Ashaman88!)
    If it found your name, it would then either click right below where it found your name and either get the uptext/options to determine which random it was or maybe look for each one by color (not positive on if its just the looking for uptext/options)

    Does that make sense? I'm not 100% sure if that find your nick function has already been made yet though

  24. #49
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    Security Guard screenshots:
    Front: https://www.dropbox.com/s/cvqyhg3uww...GuardFront.png
    Back: https://www.dropbox.com/s/7o3igjwxzg...yGuardBack.png
    Right-click Menu: https://www.dropbox.com/s/3klebrzdrz...yGuardMenu.png

    Sorry, I wasn't able to get any of his dialog.
    Note: I removed the player's boot and upper body in the SecurityGuardBack screenshot. I did not touch the guard's pixels.
    The screenshots were taken with brightness at maximum.
    Last edited by Orpheus; 03-09-2013 at 03:08 PM.

  25. #50
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    Quote Originally Posted by Ashaman88 View Post
    I believe detection for talking randoms worked like this:

    All scripts had public chat off
    Every random call search for chat around your char with your nickname on the MS (Like ahoy Ashaman88!)
    If it found your name, it would then either click right below where it found your name and either get the uptext/options to determine which random it was or maybe look for each one by color (not positive on if its just the looking for uptext/options)

    Does that make sense? I'm not 100% sure if that find your nick function has already been made yet though
    Ahh I get it now, So initially It will only need to find the genie if it sees certain text?

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