Page 4 of 18 FirstFirst ... 2345614 ... LastLast
Results 76 to 100 of 438

Thread: Stuck in an 07 random? Let us know!!!

  1. #76
    Join Date
    May 2012
    Location
    Moscow, Russia
    Posts
    661
    Mentioned
    35 Post(s)
    Quoted
    102 Post(s)

    Default

    Quote Originally Posted by xtrapsp View Post
    Talk to Cynic.
    CTS3 color finding has been implemented now on the ACARemake. Well, I now have a little short of time to finish a few cosmetic things. But I will release this soon. Maybe today or tomorrow.
    Last edited by CynicRus; 03-10-2013 at 09:30 AM.
    Per aspera ad Astra!
    ----------------------------------------
    Slow and steady wins the race.

  2. #77
    Join Date
    Oct 2011
    Posts
    422
    Mentioned
    15 Post(s)
    Quoted
    116 Post(s)

    Default

    Quote Originally Posted by scsoldier View Post
    No one thought of using a rsps 312 server with max brightness?
    though it could help; some of them have good animations and skins.
    @scsoldier where would one get hold of that server? I am new to the pserver scheme of things

  3. #78
    Join Date
    May 2012
    Location
    A Russian village
    Posts
    158
    Mentioned
    13 Post(s)
    Quoted
    37 Post(s)

    Default

    Swarm picture:

    http://imgur.com/j0IuvST





  4. #79
    Join Date
    Sep 2010
    Posts
    5,762
    Mentioned
    136 Post(s)
    Quoted
    2739 Post(s)

    Default

    Quote Originally Posted by scsoldier View Post
    No one thought of using a rsps 312 server with max brightness?
    though it could help; some of them have good animations and skins.
    312 is from early 2006 mate, 474 would be closest i have a server close to august but the party room is at seers so its abit older

  5. #80
    Join Date
    Feb 2012
    Location
    DON'T PM ME ASKING FOR STUFF
    Posts
    2,170
    Mentioned
    38 Post(s)
    Quoted
    423 Post(s)

    Default

    Myself and @Justin Tested frog out on my machine with a few bugs. We are nearly done though

  6. #81
    Join Date
    Mar 2007
    Posts
    5,125
    Mentioned
    275 Post(s)
    Quoted
    901 Post(s)

    Default

    Quote Originally Posted by RJJ95 View Post
    312 is from early 2006 mate, 474 would be closest i have a server close to august but the party room is at seers so its abit older
    474 here;



    Should make detecting some randoms a bit easier but we still need in-game pictures/account to make sure they work correctly!

    Forum account issues? Please send me a PM

  7. #82
    Join Date
    Sep 2010
    Posts
    5,762
    Mentioned
    136 Post(s)
    Quoted
    2739 Post(s)

    Default

    so 474 is close enough? btw im pretty sure it has gwd items

  8. #83
    Join Date
    Mar 2013
    Location
    York
    Posts
    25
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    I got an account stuck in the Frog (cave), If you will still like to use it PM,

  9. #84
    Join Date
    Mar 2013
    Posts
    19
    Mentioned
    0 Post(s)
    Quoted
    8 Post(s)

    Default

    i got stuck on 2) the frog one and the one with the dragon teacher

  10. #85
    Join Date
    Dec 2006
    Posts
    7
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Hey guys,

    I was looking at testing out the antirandoms, I downloaded the include from the GitHub and included it in the script I am writing and everything is working great except the anti randoms haha

    Basically I call

    findNormalRandoms;
    findNonInventoryRandoms;

    in my main repeat loop however I get this error

    Error: Exception: The Points you passed to DrawATPA exceed the bitmap's bounds at line 242


    which would be this code here

    Code:
    function IsFKeyDown(FKey : integer) : boolean;
    begin
      if not InRange(FKey,1,12) then
        raiseexception(erCustomError,'FKey not in range 1..12');
      result := IsKeyDown(VK_F1 + FKey - 1);
    end;
    Any chance I could get a little help getting this to work? are these the right functions to call?
    Last edited by Evilemporor; 03-10-2013 at 02:46 PM.

  11. #86
    Join Date
    Feb 2012
    Location
    DON'T PM ME ASKING FOR STUFF
    Posts
    2,170
    Mentioned
    38 Post(s)
    Quoted
    423 Post(s)

    Default

    Quote Originally Posted by prededor5 View Post
    i got stuck on 2) the frog one and the one with the dragon teacher
    Would you mind mailing myself or Justin your details so we can test our frog random. I think we are ready to push it.

    Thanks
    Last edited by xtrapsp; 03-10-2013 at 03:05 PM.

  12. #87
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by Evilemporor View Post
    Hey guys,

    I was looking at testing out the antirandoms, I downloaded the include from the GitHub and included it in the script I am writing and everything is working great except the anti randoms haha

    Basically I call

    findNormalRandoms;
    findNonInventoryRandoms;

    in my main repeat loop however I get this error

    Error: Exception: The Points you passed to DrawATPA exceed the bitmap's bounds at line 242


    which would be this code here

    Code:
    function IsFKeyDown(FKey : integer) : boolean;
    begin
      if not InRange(FKey,1,12) then
        raiseexception(erCustomError,'FKey not in range 1..12');
      result := IsKeyDown(VK_F1 + FKey - 1);
    end;

    Any chance I could get a little help getting this to work? are these the right functions to call?
    Probably don't want to do that just yet, most of the random structure hasn't been fully implemented (lot of the newest randoms still in there). You would only need to call findnormalrandoms when it's finished

    Quote Originally Posted by prededor5 View Post
    i got stuck on 2) the frog one and the one with the dragon teacher
    I'll take dragon teacher if you send me a pm

  13. #88
    Join Date
    Sep 2010
    Posts
    5,762
    Mentioned
    136 Post(s)
    Quoted
    2739 Post(s)

    Default

    It's worth noting that angry willow option text turns yellow:



    And so does the uptext

  14. #89
    Join Date
    Mar 2013
    Posts
    6
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Are these random sovlers basically just added to simba when we update and automatically kick in when we get a random ?

  15. #90
    Join Date
    Dec 2011
    Location
    Hyrule
    Posts
    8,662
    Mentioned
    179 Post(s)
    Quoted
    1870 Post(s)

    Default

    Quote Originally Posted by wulferik View Post
    Are these random sovlers basically just added to simba when we update and automatically kick in when we get a random ?
    They are not in the updater yet, I'm not sure how that is going to be handled. It's all on github right now though. Script writers will just have to call findnormalrandoms a bunch

  16. #91
    Join Date
    Jan 2012
    Location
    In A Farm
    Posts
    3,301
    Mentioned
    30 Post(s)
    Quoted
    444 Post(s)

    Default

    Wait, arent you guys missing the "leo" guy from the gaveyard. You know like the one were you have to look at the graves and put them in correctly. I have an account left there..

  17. #92
    Join Date
    Mar 2006
    Posts
    13,241
    Mentioned
    228 Post(s)
    Quoted
    267 Post(s)

    Default

    Quote Originally Posted by Silentcore View Post
    Wait, arent you guys missing the "leo" guy from the gaveyard. You know like the one were you have to look at the graves and put them in correctly. I have an account left there..
    Thats the gravedigger random. We do need accounts for that
    STOP PM'ING ME

  18. #93
    Join Date
    Sep 2010
    Posts
    5,762
    Mentioned
    136 Post(s)
    Quoted
    2739 Post(s)

    Default

    Quote Originally Posted by Hobbit View Post
    Thats the gravedigger random. We do need accounts for that
    How are you going to solve that one? :s

  19. #94
    Join Date
    Mar 2006
    Posts
    13,241
    Mentioned
    228 Post(s)
    Quoted
    267 Post(s)

    Default

    Quote Originally Posted by RJJ95 View Post
    How are you going to solve that one? :s
    IIRC gravedigger was one of our most stable anti-randoms (Of the larger randoms) back then (SRL-4) so probably just updating that solver will work well.
    STOP PM'ING ME

  20. #95
    Join Date
    Sep 2010
    Posts
    5,762
    Mentioned
    136 Post(s)
    Quoted
    2739 Post(s)

    Default

    Quote Originally Posted by Hobbit View Post
    IIRC gravedigger was one of our most stable anti-randoms back then (SRL-4) so probably just updating that solver will work well.
    But how does it work? Everything is grey

  21. #96
    Join Date
    Dec 2011
    Posts
    164
    Mentioned
    4 Post(s)
    Quoted
    23 Post(s)

    Default

    Evil Chicken



    Out of curiosity, where in the Simba folder are the Random Event solvers and Detectors?

  22. #97
    Join Date
    Oct 2006
    Location
    Netherlands
    Posts
    3,285
    Mentioned
    105 Post(s)
    Quoted
    494 Post(s)

    Default

    Quote Originally Posted by Iambubbleman View Post
    Out of curiosity, where in the Simba folder are the Random Event solvers and Detectors?
    X:/Simba/includes/

    It was part of srl. I am sure it can be found in one of the new old school srl folders.
    Working on: Tithe Farmer

  23. #98
    Join Date
    Dec 2011
    Posts
    164
    Mentioned
    4 Post(s)
    Quoted
    23 Post(s)

    Default

    Quote Originally Posted by masterBB View Post
    X:/Simba/includes/

    It was part of srl. I am sure it can be found in one of the new old school srl folders.
    Thanks! It's Simba\Includes\SRL\SRL\Core\antirandoms

    Kept getting the sandwich lady, now I'm able to prevent the sandwich lady from smacking me on the head


    E: Stuck in Prison Pete.
    EE: Can't stay in there much longer, so just in case
    Wall Color-10727343
    Grey Tiles-3815999
    Black Tiles-1123108
    Portal Color-5725027
    Balloon Color-10688677
    Last edited by Iambubbleman; 03-10-2013 at 11:19 PM.

  24. #99
    Join Date
    Feb 2012
    Location
    DON'T PM ME ASKING FOR STUFF
    Posts
    2,170
    Mentioned
    38 Post(s)
    Quoted
    423 Post(s)

    Default

    Quote Originally Posted by Iambubbleman View Post
    Thanks! It's Simba\Includes\SRL\SRL\Core\antirandoms

    Kept getting the sandwich lady, now I'm able to prevent the sandwich lady from smacking me on the head


    E: Stuck in Prison Pete.
    Hey Bubble, thanks for letting me and Justin write a frog random with your account


    Also @Hobbit

    Can you add me to the dev list please. People aren't lending me accounts because I'm not on the list. Waiting for @Justin to push the frog solver btw

  25. #100
    Join Date
    Mar 2007
    Posts
    5,125
    Mentioned
    275 Post(s)
    Quoted
    901 Post(s)

    Default

    Quote Originally Posted by xtrapsp View Post
    Hey Bubble, thanks for letting me and Justin write a frog random with your account


    Also @Hobbit

    Can you add me to the dev list please. People aren't lending me accounts because I'm not on the list. Waiting for @Justin to push the frog solver btw
    Some people should check github before posting, just sayin' - https://github.com/SRL/SRL-OSR/commi...ca6a45873d9c42

    Forum account issues? Please send me a PM

Page 4 of 18 FirstFirst ... 2345614 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •