Last edited by CynicRus; 03-10-2013 at 09:30 AM.
Per aspera ad Astra!
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Slow and steady wins the race.
Myself and @Justin Tested frog out on my machine with a few bugs. We are nearly done though![]()
Tutorials:
| Utilizing the tools in Villavu | How to create Pythagoras theorem calculator in JavaScript | How to make a live signature of your Pascal Script | Concepts of Programming Tutorial | Worked on Frog Random with Justin for RS07

so 474 is close enough? btw im pretty sure it has gwd items
I got an account stuck in the Frog (cave), If you will still like to use it PM,![]()
i got stuck on 2) the frog one and the one with the dragon teacher
Hey guys,
I was looking at testing out the antirandoms, I downloaded the include from the GitHub and included it in the script I am writing and everything is working great except the anti randoms haha
Basically I call
findNormalRandoms;
findNonInventoryRandoms;
in my main repeat loop however I get this error
Error: Exception: The Points you passed to DrawATPA exceed the bitmap's bounds at line 242
which would be this code here
Any chance I could get a little help getting this to work? are these the right functions to call?Code:function IsFKeyDown(FKey : integer) : boolean; begin if not InRange(FKey,1,12) then raiseexception(erCustomError,'FKey not in range 1..12'); result := IsKeyDown(VK_F1 + FKey - 1); end;
Last edited by Evilemporor; 03-10-2013 at 02:46 PM.
Last edited by xtrapsp; 03-10-2013 at 03:05 PM.
Tutorials:
| Utilizing the tools in Villavu | How to create Pythagoras theorem calculator in JavaScript | How to make a live signature of your Pascal Script | Concepts of Programming Tutorial | Worked on Frog Random with Justin for RS07
Probably don't want to do that just yet, most of the random structure hasn't been fully implemented (lot of the newest randoms still in there). You would only need to call findnormalrandoms when it's finished
I'll take dragon teacher if you send me a pm
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
It's worth noting that angry willow option text turns yellow:
And so does the uptext
Are these random sovlers basically just added to simba when we update and automatically kick in when we get a random ?
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Wait, arent you guys missing the "leo" guy from the gaveyard. You know like the one were you have to look at the graves and put them in correctly. I have an account left there..
Evil Chicken
Out of curiosity, where in the Simba folder are the Random Event solvers and Detectors?
Thanks! It's Simba\Includes\SRL\SRL\Core\antirandoms
Kept getting the sandwich lady, now I'm able to prevent the sandwich lady from smacking me on the head
E: Stuck in Prison Pete.
EE: Can't stay in there much longer, so just in case
Wall Color-10727343
Grey Tiles-3815999
Black Tiles-1123108
Portal Color-5725027
Balloon Color-10688677
Last edited by Iambubbleman; 03-10-2013 at 11:19 PM.
Tutorials:
| Utilizing the tools in Villavu | How to create Pythagoras theorem calculator in JavaScript | How to make a live signature of your Pascal Script | Concepts of Programming Tutorial | Worked on Frog Random with Justin for RS07

Some people should check github before posting, just sayin' - https://github.com/SRL/SRL-OSR/commi...ca6a45873d9c42
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