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Thread: Stuck in an 07 random? Let us know!!!

  1. #151
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    ***** Found Random: Pinball *****
    PB_ScanPost: Found post
    Solver doesn't work. Working on it now ^>^


    Edit:

    Pinball solver patched
    Last edited by slushpuppy; 03-16-2013 at 11:36 AM.

  2. #152
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    Quote Originally Posted by Ashaman88 View Post
    I thought I removed her from the array when checking for randoms?
    Maybe you did, I don't think that pull had merged when I wrote sandwich, try deleteing SL_Detect from it and see if you get compiler errors


    Quote Originally Posted by Awkwardsaw View Post
    there HAS to be some old SRL code from 2007 laying around somewhere, if it's the same game it shouldn't be to hard converting SCAR to Simba/ newest version of SRL.
    Theres a bunch of plugins that have to be converted, and we have alot of better functions that allow for better methods these days, the hard ones will probs have to be converted, but the easy ones may aswell be re-done


    Quote Originally Posted by Lord Waffles View Post
    I have a boting account I will be willing to donate for randoms. Should I PM one of the devs on the project for the info to the account/when it is in a random?
    Best to post here maybe and ask who want's whatever random you have first, we kinda each picked some we want to work on, and that list isn't public, if you ask then you can PM whichever dev want's that random, thanks for the help
    Last edited by DannyRS; 03-16-2013 at 11:55 AM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

  3. #153
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    Wow you guys have been really busy ! Great work all, hope i can test the code myself

  4. #154
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    Quote Originally Posted by DannyRS View Post
    Maybe you did, I don't think that pull had merged when I wrote sandwich, try deleteing SL_Detect from it and see if you get compiler errors




    Theres a bunch of plugins that have to be converted, and we have alot of better functions that allow for better methods these days, the hard ones will probs have to be converted, but the easy ones may aswell be re-done




    Best to post here maybe and ask who want's whatever random you have first, we kinda each picked some we want to work on, and that list isn't public, if you ask then you can PM whichever dev want's that random, thanks for the help
    Alright, got my botting account stuck in drill demon. Who wants to take this one?

  5. #155
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    Quote Originally Posted by Lord Waffles View Post
    Alright, got my botting account stuck in drill demon. Who wants to take this one?
    I just sent a pull for him, you can PM me info or grab the solver and test it manually yourself whatever you'd like,

    preferably test if it's broken first then I'd have to borrow acc to fix
    Attached Files Attached Files
    Last edited by DannyRS; 03-17-2013 at 09:40 PM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    I just sent a pull for him, you can PM me info or grab the solver and test it manually yourself whatever you'd like,

    preferably test if it's broken first then I'd have to borrow acc to fix
    About to test it, if it fails then i'll send you the account info.

    Cheers!

  7. #157
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    TEST RESULT: FLAWLESS

    The Drill Demon bot worked great, I saw no issues to be concerned with. It had trouble finding the pushup mat, however that was to be expected as there were other players in the way of the sign, but it never miss-clicked so I have absolutely 0 complaints!

    Great work guys, wish I could help out more

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    Last edited by Hobbit; 03-13-2013 at 09:49 AM.

    please guise, keep up that good work!

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    Got my main stuck in the Maze random, willing to test if/when there is a testable script out.

    Shoot me a PM.

    EDIT: Taken by Ashaman
    Last edited by Lord Waffles; 03-19-2013 at 06:43 PM.

  10. #160
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    Quote Originally Posted by Lord Waffles View Post
    Got my main stuck in the Maze random, willing to test if/when there is a testable script out.

    Shoot me a PM.
    Me me me. I've got only side working. Can I borrow tonight? If not will you get shots of the MM where you are starting off in the Maze facing North??

  11. #161
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    Quote Originally Posted by Awkwardsaw View Post
    there HAS to be some old SRL code from 2007 laying around somewhere, if it's the same game it shouldn't be to hard converting SCAR to Simba/ newest version of SRL.

    edit: is there a git? I could help out a bunch, since I get randoms every 15 minutes anyways
    search titles only for 'revision' it has almost every version of srl 4

  12. #162
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    A few of the solvers got updated, but the list is a tad out of date, just make sure to have the latest OSR and you'll either solve randoms or be logged out if they don't have solvers / fail (providing your script is calling the random finding procedures correctly ofc)


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    A few of the solvers got updated, but the list is a tad out of date, just make sure to have the latest OSR and you'll either solve randoms or be logged out if they don't have solvers / fail (providing your script is calling the random finding procedures correctly ofc)
    Awesome, that is still FindNormalRandoms?
    (Can't check atm)

    I'll also start making screenshots as I can.

  14. #164
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    Quote Originally Posted by shebee View Post
    Awesome, that is still FindNormalRandoms?
    (Can't check atm)

    I'll also start making screenshots as I can.
    Yup and FindTalk; to check for character username text ( for the non kidnap randoms )


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by Moises View Post
    Last edited by Hobbit; 03-13-2013 at 09:49 AM.

    please guise, keep up that good work!
    We are keeping it up

    The SRL-OSR Dev thread is kept up to date as most members who are working on the include have the power to edit the OP. But in the public section (This thread) we don't, so what you see is kinda out-dated by a few days

    Forum account issues? Please send me a PM

  16. #166
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    Quote Originally Posted by DannyRS View Post
    Yup and FindTalk; to check for character username text ( for the non kidnap randoms )
    Find talk is in findnormalrandoms !

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    Code:
    ***** Found Random: Drill Demon *****
    [DemonDrill Random] [DD_TalkDemon] Talked to demon
    [DemonDrill Random] [DD_Solve] Walking to center to search for sign
    [DemonDrill Random] [DD_Solve] Searching for sign : jog
    [DemonDrill Random] [DD_GetSigns] Number of signs located : 4
    [DemonDrill Random] [DD_FindSign] Matching sign found at : (287, 121)
    [DemonDrill Random] [DD_Solve] Searching for matt : jog
    [DemonDrill Random] [DD_Solve] Used matt successfully
    [DemonDrill Random] [DD_Solve] Walking to center to search for sign
    [DemonDrill Random] [DD_Solve] Searching for sign : starjumps
    [DemonDrill Random] [DD_GetSigns] Number of signs located : 4
    [DemonDrill Random] [ERROR] Failed to find sign : starjumps
    [DemonDrill Random] [DD_TalkDemon] Talked to demon
    [DemonDrill Random] [DD_Solve] Walking to center to search for sign
    [DemonDrill Random] [DD_Solve] Searching for sign : starjumps
    [DemonDrill Random] [DD_GetSigns] Number of signs located : 4
    [DemonDrill Random] [DD_FindSign] Matching sign found at : (413, 108)
    [DemonDrill Random] [DD_Solve] Searching for matt : starjumps
    [DemonDrill Random] [DD_Solve] Used matt successfully
    [DemonDrill Random] [DD_Solve] Walking to center to search for sign
    [DemonDrill Random] [DD_Solve] Searching for sign : jog
    [DemonDrill Random] [DD_GetSigns] Number of signs located : 4
    [DemonDrill Random] [DD_FindSign] Matching sign found at : (292, 119)
    [DemonDrill Random] [DD_Solve] Searching for matt : jog
    [DemonDrill Random] [DD_Solve] Used matt successfully
    [DemonDrill Random] [DD_Solve] Walking to center to search for sign
    [DemonDrill Random] [DD_Solve] Searching for sign : situps
    [DemonDrill Random] [DD_GetSigns] Number of signs located : 3
    [DemonDrill Random] [DD_FindSign] Matching sign found at : (46, 101)
    [DemonDrill Random] [DD_Solve] Searching for matt : situps
    [DemonDrill Random] [DD_Solve] Used matt successfully
    [DemonDrill Random] [DD_Solve] Walking to center to search for sign
    [DemonDrill Random] [DD_Solve] Searching for sign : jog
    [DemonDrill Random] [DD_GetSigns] Number of signs located : 4
    [DemonDrill Random] [DD_FindSign] Matching sign found at : (317, 123)
    [DemonDrill Random] [DD_Solve] Searching for matt : jog
    [DemonDrill Random] [DD_Solve] Used matt successfully
    ***** Solved Random: Drill Demon *****

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  18. #168
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    Quote Originally Posted by Ashaman88 View Post
    Find talk is in findnormalrandoms !
    Oh

    But you don't really want to call that every 50ms do you, all the screenchecks and invchecks, probably a few tab checks, much more efficient to indivdually call FTWait (did I add that to it yet?) then call FindNormalRandoms at the end of your loop(assuming you have a fast loop, else call it after every few things), I haven't tried but I don't think calling it like that would work very well

    That's what I've been doing, and it's working perfect
    Last edited by DannyRS; 03-20-2013 at 10:06 AM.


    Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

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    Quote Originally Posted by DannyRS View Post
    Oh

    But you don't really want to call that every 50ms do you, all the screenchecks and invchecks, probably a few tab checks, much more efficient to indivdually call FTWait (did I add that to it yet?) then call FindNormalRandoms at the end of your loop(assuming you have a fast loop, else call it after every few things), I haven't tried but I don't think calling it like that would work very well

    That's what I've been doing, and it's working perfect
    Calling findnormalrandoms every 100ms or so has worked w/o pausing script for just talking. Works the same but just one function. Although everyone is allowed to call it up as they like!

  20. #170
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    Quote Originally Posted by DannyRS View Post
    Oh

    But you don't really want to call that every 50ms do you, all the screenchecks and invchecks, probably a few tab checks, much more efficient to indivdually call FTWait (did I add that to it yet?) then call FindNormalRandoms at the end of your loop(assuming you have a fast loop, else call it after every few things), I haven't tried but I don't think calling it like that would work very well

    That's what I've been doing, and it's working perfect
    My script only has a few seconds window where randoms can even spawn.
    But thanks for the tip.

  21. #171
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    Can you guys provide all files for the OSR include so we could test the working detectors/solvers in our scripts?
    I know this would need disabling the unfinished solvers too.

  22. #172
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    Quote Originally Posted by Shatterhand View Post
    Can you guys provide all files for the OSR include so we could test the working detectors/solvers in our scripts?
    I know this would need disabling the unfinished solvers too.
    If you check out the git - they are already included, you just need to call findnormalrandoms

    https://github.com/SRL/SRL-OSR

  23. #173
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    Quote Originally Posted by Ashaman88 View Post
    If you check out the git - they are already included, you just need to call findnormalrandoms

    https://github.com/SRL/SRL-OSR
    Yes they are, but the unfinished ones too. Lot of errors, and I have no idea how the random solver works.
    (Or am I missing something? I clicked on the ZIP to download it.)

  24. #174
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    Quote Originally Posted by Shatterhand View Post
    Yes they are, but the unfinished ones too. Lot of errors, and I have no idea how the random solver works.
    (Or am I missing something? I clicked on the ZIP to download it.)
    What errors? There shouldn't be any. I think almost all at least have detection working - those that telly you out and aren't solved should just log you out as well.

  25. #175
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    Quote Originally Posted by Ashaman88 View Post
    What errors? There shouldn't be any. I think almost all at least have detection working - those that telly you out and aren't solved should just log you out as well.
    I get this error when running FindNormalRandoms.
    Code:
    Error: Exception: Mask is invalid. Width/Height: (9,6). WhiteHi/BlackHi: (-1,53) at line 780
    The following DTMs were not freed: [SRL - Lamp bitmap, SRL - Book of Knowledge, 2, 3, 4, 5, 6]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Minimap Mask bitmap]
    Its in antirandoms.simba, this line:
    Simba Code:
    if FindBitmapMaskTolerance(NickNameBMP, ax, ay, gtalksBox[yCount].x1, gtalksBox[yCount].y1, gtalksBox[yCount].x2, gtalksBox[yCount].y2, 0, 40) then

    Also where can I ask non-randoms related questions?
    Last edited by Shatterhand; 03-20-2013 at 06:49 PM.

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