Solver doesn't work. Working on it now ^>^***** Found Random: Pinball *****
PB_ScanPost: Found post
Edit:
Pinball solver patched
Solver doesn't work. Working on it now ^>^***** Found Random: Pinball *****
PB_ScanPost: Found post
Edit:
Pinball solver patched
Last edited by slushpuppy; 03-16-2013 at 11:36 AM.
Maybe you did, I don't think that pull had merged when I wrote sandwich, try deleteing SL_Detect from it and see if you get compiler errors
Theres a bunch of plugins that have to be converted, and we have alot of better functions that allow for better methods these days, the hard ones will probs have to be converted, but the easy ones may aswell be re-done
Best to post here maybe and ask who want's whatever random you have first, we kinda each picked some we want to work on, and that list isn't public, if you ask then you can PM whichever dev want's that random, thanks for the help![]()
Last edited by DannyRS; 03-16-2013 at 11:55 AM.
Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling
Wow you guys have been really busy ! Great work all, hope i can test the code myself![]()
Last edited by DannyRS; 03-17-2013 at 09:40 PM.
Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling
TEST RESULT: FLAWLESS
The Drill Demon bot worked great, I saw no issues to be concerned with. It had trouble finding the pushup mat, however that was to be expected as there were other players in the way of the sign, but it never miss-clicked so I have absolutely 0 complaints!
Great work guys, wish I could help out more![]()
Last edited by Hobbit; 03-13-2013 at 09:49 AM.
please guise, keep up that good work!
Got my main stuck in the Maze random, willing to test if/when there is a testable script out.
Shoot me a PM.
EDIT: Taken by Ashaman
Last edited by Lord Waffles; 03-19-2013 at 06:43 PM.
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
A few of the solvers got updated, but the list is a tad out of date, just make sure to have the latest OSR and you'll either solve randoms or be logged out if they don't have solvers / fail(providing your script is calling the random finding procedures correctly ofc)
Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling

Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm

Code:***** Found Random: Drill Demon ***** [DemonDrill Random] [DD_TalkDemon] Talked to demon [DemonDrill Random] [DD_Solve] Walking to center to search for sign [DemonDrill Random] [DD_Solve] Searching for sign : jog [DemonDrill Random] [DD_GetSigns] Number of signs located : 4 [DemonDrill Random] [DD_FindSign] Matching sign found at : (287, 121) [DemonDrill Random] [DD_Solve] Searching for matt : jog [DemonDrill Random] [DD_Solve] Used matt successfully [DemonDrill Random] [DD_Solve] Walking to center to search for sign [DemonDrill Random] [DD_Solve] Searching for sign : starjumps [DemonDrill Random] [DD_GetSigns] Number of signs located : 4 [DemonDrill Random] [ERROR] Failed to find sign : starjumps [DemonDrill Random] [DD_TalkDemon] Talked to demon [DemonDrill Random] [DD_Solve] Walking to center to search for sign [DemonDrill Random] [DD_Solve] Searching for sign : starjumps [DemonDrill Random] [DD_GetSigns] Number of signs located : 4 [DemonDrill Random] [DD_FindSign] Matching sign found at : (413, 108) [DemonDrill Random] [DD_Solve] Searching for matt : starjumps [DemonDrill Random] [DD_Solve] Used matt successfully [DemonDrill Random] [DD_Solve] Walking to center to search for sign [DemonDrill Random] [DD_Solve] Searching for sign : jog [DemonDrill Random] [DD_GetSigns] Number of signs located : 4 [DemonDrill Random] [DD_FindSign] Matching sign found at : (292, 119) [DemonDrill Random] [DD_Solve] Searching for matt : jog [DemonDrill Random] [DD_Solve] Used matt successfully [DemonDrill Random] [DD_Solve] Walking to center to search for sign [DemonDrill Random] [DD_Solve] Searching for sign : situps [DemonDrill Random] [DD_GetSigns] Number of signs located : 3 [DemonDrill Random] [DD_FindSign] Matching sign found at : (46, 101) [DemonDrill Random] [DD_Solve] Searching for matt : situps [DemonDrill Random] [DD_Solve] Used matt successfully [DemonDrill Random] [DD_Solve] Walking to center to search for sign [DemonDrill Random] [DD_Solve] Searching for sign : jog [DemonDrill Random] [DD_GetSigns] Number of signs located : 4 [DemonDrill Random] [DD_FindSign] Matching sign found at : (317, 123) [DemonDrill Random] [DD_Solve] Searching for matt : jog [DemonDrill Random] [DD_Solve] Used matt successfully ***** Solved Random: Drill Demon *****
Oh
But you don't really want to call that every 50ms do you, all the screenchecks and invchecks, probably a few tab checks, much more efficient to indivdually call FTWait (did I add that to it yet?) then call FindNormalRandoms at the end of your loop(assuming you have a fast loop, else call it after every few things), I haven't tried but I don't think calling it like that would work very well
That's what I've been doing, and it's working perfect![]()
Last edited by DannyRS; 03-20-2013 at 10:06 AM.
Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Can you guys provide all files for the OSR include so we could test the working detectors/solvers in our scripts?
I know this would need disabling the unfinished solvers too.
If you check out the git - they are already included, you just need to call findnormalrandoms
https://github.com/SRL/SRL-OSR
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
I get this error when running FindNormalRandoms.
Its in antirandoms.simba, this line:Code:Error: Exception: Mask is invalid. Width/Height: (9,6). WhiteHi/BlackHi: (-1,53) at line 780 The following DTMs were not freed: [SRL - Lamp bitmap, SRL - Book of Knowledge, 2, 3, 4, 5, 6] The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Minimap Mask bitmap]
Simba Code:if FindBitmapMaskTolerance(NickNameBMP, ax, ay, gtalksBox[yCount].x1, gtalksBox[yCount].y1, gtalksBox[yCount].x2, gtalksBox[yCount].y2, 0, 40) then
Also where can I ask non-randoms related questions?
Last edited by Shatterhand; 03-20-2013 at 06:49 PM.
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