Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
My script starts running east pretty often in the fight caves (only call it at the entrance), had my bot walk me somewhere in the city and then my script just lagged there.
Nothing in the debug screen, maybe add more debugs (writeln on what the script is doing) to the antirandoms for the time being?

Yeah well there needs to be instructions released on how to use them. Right now combat scripts need to turn off the combatrandoms - I think it's like SRL_Combatrandoms or something needs to be set to false after setupsrl. Pretty much for randoms that attack you it will run away and run back. So if you are in a combat script it will have false positives and you need to turn that off.
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Good work guys!
Few observartions:
I'm running a combat script so if I have to disable combat randoms how will it detect if i get attacked from one of these randoms?
I entered the maze random with my compass facing west, it succefully detected it was in the maze. However it kept on opening doors that it couldn't reach, after awhile it would run in the other direction and try other doors but couldn't reach those either. After 3 minutes of trying to open doors it couldn't reach I solved it manually.
I got one of those events that adds a cube (or whatever you call them) to your inventory and they keep duplicating if you dont solve them. Succefully detected cube in inventory but would try to drop them continuously(which doesn work) and didn't attemp to solve it.
I got the secuirty guy that attacks you but since i disabled combat randoms it did nothing.
I will lend my accounts when i get another random!
Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling
I guess ill just remove the SRL-OSR random finding for now.
Currently for the combat randoms i just count the number of yellow pixels of my hp in the stats tab and when it drops to a certian value(single digit hp) it will run away and logout, it is dangerous last time i tested it logged out with 3 hp lol. Do you know if there is a working function to return the HP level?
How do you tell the difference between a mob hitting you and a random hitting you tho,
Theres plenty of skill returning functions, can't remember the names, HpPercent(False) might be one you'd want, GetLevel is probably close to the name of the other one, have a look at gametab's function list![]()
Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling
Well the technique will only work for the specific npc that im killing since they never do any damage(from my name you could probably guess what they are), otherwise no way to determine if it is mob or random.
Ill have a look at the gametab function list.
Edit: Looks like there is a HPPercent function that even has the option to return to the orignal game tab you were on! Ill will try this when i get home.
Last edited by ikillthechickens; 03-22-2013 at 05:21 AM.
Ah, you can't call FindNormalRandoms, but FindTalk; will still work for most randoms, you could work around by only calling FNR if any tabs are missing I guess, but combat are hp bar only atm, Asham and me discussed making it check stats tab hp level too tho, still in discussion tho![]()
Programming is like trying keep a wall of shifting sand up, you fix one thing but somewhere else starts crumbling
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Is it even possible to solve the teleport random with simba, I can't remember it ever solving it.
(I'm talking about the random event when you teleport and you're in that room and have to click on one of the 4 sticks)
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Red & Green Salamander Hunter // Construction // Gilded Altar // Major help w/ Kyles Runespan // VWB Smither // PhoenixFeathers // GemCutter // Bonfire // LRC Miner // Spell Tab Maker // ApeAtollAgility // IvyWC // RoguesCooker // Herblore // AshamanButterfly // AshamanPowerMiner // Fletcher // LividFarm
Not that I've seen so far.
This is the event; http://runescape.wikia.com/wiki/Lost_and_Found
Solar from RiD.
There are currently 1 users browsing this thread. (0 members and 1 guests)