View Poll Results: Atm, Brawlers and Splatters are attacked accidentally

Voters
53. This poll is closed
  • Include the Attack Brawlers (intentionally)

    7 13.21%
  • Not on Brawlers

    6 11.32%
  • Include the Attack Splatters (intentionally)

    3 5.66%
  • Not on Splatter

    2 3.77%
  • Attack both (intentionally)

    24 45.28%
  • No on both

    11 20.75%
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Thread: Sal's Pestcontrol[Novice][Smart][No AntiLeech]

  1. #276
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    Quote Originally Posted by PoppaSquatch View Post
    Thanks for the quick responses Sal!
    Tried to run overnight, didnt make it long and woke up to my acc in lumby.
    Im guessing it clicked over to the intermediate boat and got stuck there and got a random.
    Hopefully thats fixed, I'll watch it throughout today.

    Other things ive noticed:

    -Doesnt detect monster if standing on the monster


    Will continue to give updates and suggestions throughout today, so we can make this even better, thanks again!
    Edit: J/w why does it need to type the bramacia/huehue stuff?
    Also opening gates would be ++++ lol

    Edit: Nvm I saw the other stuff typed, antiban i guess ;p
    -you can always edit those out and change whatever it types. Just make sure you're in your cc or else you will say those things in public. Right now there's an idiot whos spitting those words out in public for not following the rules *sigh*.

    -I uploaded v1.1 i made some changes on the colors and how it should be updated, you guys can now manually update the colors yourself just make sure you get the latest one in the monstercolor section in my first post

  2. #277
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    Quote Originally Posted by salbakuta View Post
    -you can always edit those out and change whatever it types. Just make sure you're in your cc or else you will say those things in public. Right now there's an idiot whos spitting those words out in public for not following the rules *sigh*.

    -I uploaded v1.1 i made some changes on the colors and how it should be updated, you guys can now manually update the colors yourself just make sure you get the latest one in the monstercolor section in my first post

    Ahh okay didnt think of that, cool.

    Everything seems to be running a lot smoother and detecting a target much quicker. Doubled zeal output with the update with ranging at 67 rng/bronze arrows.

    Seems to be getting on the boat much quicker and make a lot more games, gj Sal!
    Also sometimes turns prayer on and then a little later will think the pray is off but its still on and will turn it off.

    Edit: Gate opening, attack brawlers, and attack portals(more often) would be good updates.
    Last edited by PoppaSquatch; 03-28-2013 at 04:55 PM.

  3. #278
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    You are a god of scripting, been running for 8 hours straight no problems. Thanks.

  4. #279
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    Constantly stuck behind a brawler not doing anything because you cant attack the monsters its trying to.

  5. #280
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    What was changed from v1 to v1.1?

    Also why do we need to input the monsters color numbers? Do they update randomly or something?

    Edit: Must babysit this or else will end up at intermediate boat. Im trying to watch it and see why it does it.
    Last edited by PoppaSquatch; 03-28-2013 at 07:41 PM.

  6. #281
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    Quote Originally Posted by PoppaSquatch View Post
    What was changed from v1 to v1.1?

    Also why do we need to input the monsters color numbers? Do they update randomly or something?

    Edit: Must babysit this or else will end up at intermediate boat. Im trying to watch it and see why it does it.
    script is shit... al it does is standing and dont go in the fucking boat... wasted 10 hours of my electricity...

  7. #282
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    Quote Originally Posted by PoppaSquatch View Post
    What was changed from v1 to v1.1?

    Also why do we need to input the monsters color numbers? Do they update randomly or something?

    Edit: Must babysit this or else will end up at intermediate boat. Im trying to watch it and see why it does it.

    -you can check the first post for v1.1
    -yah it seems the colors change every update, not much but it's enough to mess things up

  8. #283
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    Quote Originally Posted by kanko View Post
    script is shit... al it does is standing and dont go in the fucking boat... wasted 10 hours of my electricity...
    -l000l good fight

  9. #284
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    Quote Originally Posted by myself_me123 View Post
    You are a god of scripting, been running for 8 hours straight no problems. Thanks.
    -nice and ty

  10. #285
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    the script just goes to the edge while in a game and only attacks because i left auto retaliate on i have to reset the script after every game it seems like i think version 1.0 was better than 1.1

  11. #286
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    Quote Originally Posted by mikebrookbrook View Post
    the script just goes to the edge while in a game and only attacks because i left auto retaliate on i have to reset the script after every game it seems like i think version 1.0 was better than 1.1
    It does do this sometimes, but it did it in v1 as well.

    Edit: Is it okay to pause the script midgame and change the monster color ids then play it? Will it automatically use the new monster color ids or do I need to restart everything?
    Last edited by PoppaSquatch; 03-28-2013 at 08:51 PM.

  12. #287
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    Quote Originally Posted by PoppaSquatch View Post
    It does do this sometimes, but it did it in v1 as well.

    Edit: Is it okay to pause the script midgame and change the monster color ids then play it? Will it automatically use the new monster color ids or do I need to restart everything?
    -what's the debug message when it does that?

  13. #288
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    Seems like It didnt interrupt anything so I think it worked?

  14. #289
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    The new version ends up in the intermediate boat and does nothing or just stands in front of the beginner's gangplank. Sometimes it goes to where the void knight and just stands there for like a minute, resulting in not enough zeal.

  15. #290
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    Quote Originally Posted by myself_me123 View Post
    The new version ends up in the intermediate boat and does nothing or just stands in front of the beginner's gangplank. Sometimes it goes to where the void knight and just stands there for like a minute, resulting in not enough zeal.
    You sure you have the new version? This hasnt happened to me on v1.1 yet.

  16. #291
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    It will only load up the EoC client not 07 for me. No other script has done this. Doesn't look like anyone else has had this issue either. I don't know how to fix it lol.

  17. #292
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    Quote Originally Posted by myself_me123 View Post
    The new version ends up in the intermediate boat and does nothing or just stands in front of the beginner's gangplank. Sometimes it goes to where the void knight and just stands there for like a minute, resulting in not enough zeal.
    It runs to the intermediate boat when I start with camera angle not north.


    v1.1 seems to have problems with walking to the knight for me, it keeps clicking the minimap back and forth in the center of the map.

  18. #293
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    Quote Originally Posted by very angry View Post
    It runs to the intermediate boat when I start with camera angle not north.


    v1.1 seems to have problems with walking to the knight for me, it keeps clicking the minimap back and forth in the center of the map.
    Don't start it ingame unless the camera is facing north.
    Edit: Also dont mess with camera angle once started...

  19. #294
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    Quote Originally Posted by very angry View Post
    It runs to the intermediate boat when I start with camera angle not north.


    v1.1 seems to have problems with walking to the knight for me, it keeps clicking the minimap back and forth in the center of the map.
    -once you've put run on, went to your own cc, re run the script and you shouldn't be touching anything else. messing around with the camera angle will mess up everything and the bot will go crazy.

  20. #295
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    Quote Originally Posted by prunehairs View Post
    It will only load up the EoC client not 07 for me. No other script has done this. Doesn't look like anyone else has had this issue either. I don't know how to fix it lol.
    -redownload the files for smart again and place them in the proper places. I myself have to do this every simba update

  21. #296
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    Quote Originally Posted by salbakuta View Post
    -redownload the files for smart again and place them in the proper places. I myself have to do this every simba update
    It is still loading EoC. I tried other scripts and they all work fine it's just this one that won't load 07.

  22. #297
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    just watched myself get 0 zeal the debug box said the following
    turned hawkeye eye
    Moving towards the knight
    found the red shifter
    attacking red shifter
    moving closer
    moving closer
    moving closer
    moving closer
    never actually attacked anything kept trying to get "closer" to the knight.

  23. #298
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    thanks for the beta version, gonne test and keep u updates... <3

  24. #299
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    Quote Originally Posted by salbakuta View Post
    -redownload the files for smart again and place them in the proper places. I myself have to do this every simba update
    Go reinstall globals/smart params and login, guide here:

    http://villavu.com/forum/showthread.php?t=97599

    then change SmartParams.simba back to w44 or manually log worlds...

    Regards,
    Wimpie

  25. #300
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    Quote Originally Posted by adilh301 View Post
    just watched myself get 0 zeal the debug box said the following
    turned hawkeye eye
    Moving towards the knight
    found the red shifter
    attacking red shifter
    moving closer
    moving closer
    moving closer
    moving closer
    never actually attacked anything kept trying to get "closer" to the knight.
    -I already mentioned this in the first post. If you win a game and did not get enough zeal, it will still think you're in game. How to get around it? you can edit it itself if you know how to use bitmaps and what not. If not, wait for me until I implement this

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