View Poll Results: Atm, Brawlers and Splatters are attacked accidentally

Voters
53. This poll is closed
  • Include the Attack Brawlers (intentionally)

    7 13.21%
  • Not on Brawlers

    6 11.32%
  • Include the Attack Splatters (intentionally)

    3 5.66%
  • Not on Splatter

    2 3.77%
  • Attack both (intentionally)

    24 45.28%
  • No on both

    11 20.75%
Page 3 of 16 FirstFirst 1234513 ... LastLast
Results 51 to 75 of 400

Thread: Sal's Pestcontrol[Novice][Smart][No AntiLeech]

  1. #51
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by salbakuta View Post
    --ahh thanks for pointing it out, ill try to fix the dying problem and il try to span the random coordinates so not everyone will be at the exact same spot, gimem 5 minutes

    -ok i ran it twice and died twice and I didn't get the dying issue. I'm guessing it's probably cuz at your situation when you died that time noone talked or you didnt get any message about the portals that would bump the "oh dear, you are dead" comment on top of your name. It helps turning public on or joining a cc that talks this and now but not too often where it wouldnt see the message at all.
    - as for going in the middle, i added 10-15 differnt coordinates randomly around the knight hopefully that wouldnt spawn all you guys at the same spot at the same time.
    -so go ahead and redownload v2

  2. #52
    Join Date
    Mar 2012
    Posts
    8
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    Going to reload it right now to test it out.
    Question:
    About the private being on. I have it as on and im not in a Clan chat at all. I have my chat to "all"
    As for public talking/private/clan/trades.

    Would it be best to just go click on "game" Chat, so it only shows that?

  3. #53
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by whoru12 View Post
    Going to reload it right now to test it out.
    Question:
    About the private being on. I have it as on and im not in a Clan chat at all. I have my chat to "all"
    As for public talking/private/clan/trades.

    Would it be best to just go click on "game" Chat, so it only shows that?
    i don't really get what you're saying but if by you mean having the chat on "game" not letting see the public on the chat box then no. The chat helps it bump up a bit, if the dead message stays there for a while and does not get bumped, then it will think you died again and will try to move up. Also, joining a clan chat that spams all the time like nightmarerh or something, then it will miss the dead message and it will not know you died and you most likely get stuck in the boat.I'm still trying to think of different ways how to handle deaths but for now you guys are gana have to to deal with that for now. I know there's a lot of pures out there using this and it's nightmare for them, but for those with good defense i'm sure theyre loving it right now.

  4. #54
    Join Date
    Mar 2013
    Posts
    37
    Mentioned
    0 Post(s)
    Quoted
    16 Post(s)

    Default

    Working fine for me so far. Nice job!

  5. #55
    Join Date
    Feb 2013
    Posts
    17
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

    Default

    Quote Originally Posted by Taylor Swift View Post
    Working fine for me so far. Nice job!
    exp per hour?

  6. #56
    Join Date
    Mar 2012
    Posts
    10
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Getting this error.

    Desktop\SRL\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(281:149): Invalid number of parameters at line 280
    Compiling failed.

    Eh?

  7. #57
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by Yearly View Post
    Getting this error.

    Desktop\SRL\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(281:149): Invalid number of parameters at line 280
    Compiling failed.

    Eh?
    i dont think you setup smart properly check this http://villavu.com/forum/showthread.php?t=97599

  8. #58
    Join Date
    Feb 2013
    Posts
    47
    Mentioned
    0 Post(s)
    Quoted
    17 Post(s)

    Default

    going to test out and check for debugging

  9. #59
    Join Date
    Feb 2013
    Posts
    47
    Mentioned
    0 Post(s)
    Quoted
    17 Post(s)

    Default

    With this SMart8 it only launches EOC? I selected window but still runs up EOC?

    Any help?

    Wimpie.

  10. #60
    Join Date
    Mar 2013
    Posts
    6
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    Hey nice script. One thing, I left bot on and it ran fine for a while the. I found it stuck behind the bank next to the squire you trade points I for

  11. #61
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by wimpie2001 View Post
    With this SMart8 it only launches EOC? I selected window but still runs up EOC?

    Any help?

    Wimpie.
    please take time to read other post. selecting window is not gana do anything unless you have the parameters set up properly for smart 8. here http://villavu.com/forum/showthread.php?t=97599 read that carefully and set it up, then you're good to go

  12. #62
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by Avarrus View Post
    Hey nice script. One thing, I left bot on and it ran fine for a while the. I found it stuck behind the bank next to the squire you trade points I for
    I'm still working on that atm. I was working on version 2.5 last night and hopefully this will fix all the major issues that people were having. such as this and the death issues. I probably wont be working on portals yet until i fix all that. If I just rush on adding contents, more and more bugs will come and that would just be a pain debugging them all. So debugging first, before content. I'll probably release 2.5 later tonight or whenever I feel like it's ready to go so check this thread daily If you wana use the latest version asap.
    Last edited by salbakuta; 03-16-2013 at 09:43 PM.

  13. #63
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by jsorr2 View Post
    exp per hour?
    the amount of exp depends on how many shifters,defilers, spawn in the middle. Also depends on your lvl, and the amount of people in the middle killing them. This is quite troublesome for those who are low level and will most likely wont get enough zeal and ended up getting stuck and not able to continue on the next round. I changed how this works a bit in version 2.5 so that not everyone will always stay in the middle even if they spawn there first. I've ran 2.5 over night and so far so good. I'm probably gana take advantage of this fix for myself for now and i'll upload it later tonight or if i don't feel so greedy and will probably release it anytime soon :P. Just keep an eye on this thread
    Last edited by salbakuta; 03-16-2013 at 10:26 PM.

  14. #64
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Added version 2.5 go check it out and post here if you find anymore major bugs. This thread got over 1.6k views in just 2 days it was release to public and I only see about 6 people giving me feed back. Guys please let me know if you're using or testing my script, It will give me an idea what to work on, how many people are having issues, and how many people actually got it to work properly. It motivates me to keep working when I see more and more comments in this thread. Help me to Help you! Thanks for your patience.

    edit1: re download 2.5 again if you find the script leads you to a different boat. I changed the coordinates a bit
    edit2: re download 2.5 again if you find the script leads you do the voider next to the boat instead of the middle
    Last edited by salbakuta; 03-17-2013 at 12:53 AM.

  15. #65
    Join Date
    Jan 2008
    Location
    Australia
    Posts
    124
    Mentioned
    1 Post(s)
    Quoted
    18 Post(s)

    Default

    Gets stuck at boat sometimes and cicks the squire and trees saying it has found monsters, clicks the wrong part of the plank, finds monsters really slowly, even with 76 range I ended up with around 10 zeal.

    I suggest you should use hard coordinates with a little randomization to find the plank after a game and click it instantly, code a much better monster finding method or steal one with someone's permission, and use the minimap dots to make your way to the knight at the start of the game if you haven't already. However when the bot accidentally ran to a portal and started getting destroyed by mobs I managed to get my zeal up nice and high.

  16. #66
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by Ivo09 View Post
    Gets stuck at boat sometimes and cicks the squire and trees saying it has found monsters, clicks the wrong part of the plank, finds monsters really slowly, even with 76 range I ended up with around 10 zeal.

    I suggest you should use hard coordinates with a little randomization to find the plank after a game and click it instantly, code a much better monster finding method or steal one with someone's permission, and use the minimap dots to make your way to the knight at the start of the game if you haven't already. However when the bot accidentally ran to a portal and started getting destroyed by mobs I managed to get my zeal up nice and high.
    -redownload it again I edited the plank problem. ((I did use hard coordinates before for the planks and it did not went well)
    -The more monsters I add, the slower it finds(though this only applies in the middle since a lot of you are there with not as much monsters.)
    -im working on finding monsters better, just keep an eye on updates.
    -you can always go back to the previous version until the next update
    -let me know after you re download and re run again
    Last edited by salbakuta; 03-17-2013 at 01:10 AM.

  17. #67
    Join Date
    Mar 2013
    Posts
    6
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    Yes, it's more important to have a script you can run for many hours. We can wait on portals

  18. #68
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    I advice you guys re-download 2.5(if you're using that version). I edit a few thing(see the first post). Let me know if it's working properly now or if you're still having issues

  19. #69
    Join Date
    Feb 2013
    Posts
    47
    Mentioned
    0 Post(s)
    Quoted
    17 Post(s)

    Default

    I have errors with next:



    once inside keeps sticking at boat...

    and:



    outside start walking towards whole camp...

    Theere is few remarks to:

    //screen=x,y,0,0,514,333,
    //shifter= 4676477
    //shifter2=615771

    Have to paste these id's into the shifter etc??

    Fixed...

    Regards,
    Wim
    Last edited by wimpie2001; 03-17-2013 at 03:03 PM.

  20. #70
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by wimpie2001 View Post
    I have errors with next:

    http://snag.gy/qjOu1.jpg

    once inside keeps sticking at boat...

    and:

    http://snag.gy/VYsRu.jpg

    outside start walking towards whole camp...

    Theere is few remarks to:

    //screen=x,y,0,0,514,333,
    //shifter= 4676477
    //shifter2=615771

    HAve t paste these id's into the shifter etc??

    Regards,
    Wim
    -First off, never show your name on screenshot.
    -did you redownload 2.5? I;ve edited it like 5 times(see first post)
    -Which version was this?
    -for the second screen shot did you die and it just went next to that voider?
    -and don't bother with those commented screen and shifters, you can actually just take them out

  21. #71
    Join Date
    Mar 2013
    Posts
    6
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    Ok, got 2.5 download. I'm failing to find gangplank now.

    Edit: Reset the bot working good now. Ill post update soon

    Edit again: bots now having trouble making it to the center area to attack. It's sticking around the boat clicking the squire.
    Last edited by Avarrus; 03-17-2013 at 03:35 AM.

  22. #72
    Join Date
    Jan 2008
    Location
    Australia
    Posts
    124
    Mentioned
    1 Post(s)
    Quoted
    18 Post(s)

    Default

    Quote Originally Posted by salbakuta View Post
    -redownload it again I edited the plank problem. ((I did use hard coordinates before for the planks and it did not went well)
    -The more monsters I add, the slower it finds(though this only applies in the middle since a lot of you are there with not as much monsters.)
    -im working on finding monsters better, just keep an eye on updates.
    -you can always go back to the previous version until the next update
    -let me know after you re download and re run again
    Hard coded plank coords with a colour check and or an uptext check is the way to go if you want to get on that boat as fast as possible, which you have to in order to keep up with the group of people doing pc, otherwise there's really no point to using this script since if you let it run for 10 hours you could have done what it did legit in around 4.

  23. #73
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by Avarrus View Post
    Ok, got 2.5 download. I'm failing to find gangplank now.

    Edit: Reset the bot working good now. Ill post update soon
    -stop the script
    -logout and log back in. MAke sure you don't touch your arrow keys when you disable smart cuz that will change the cemera angle and will screw up the coordinates.
    -start the script again

  24. #74
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by Ivo09 View Post
    Hard coded plank coords with a colour check and or an uptext check is the way to go if you want to get on that boat as fast as possible, which you have to in order to keep up with the group of people doing pc, otherwise there's really no point to using this script since if you let it run for 10 hours you could have done what it did legit in around 4.
    -of course legit is always better
    -im still working on the corssplank speed, but honestly it's not as bad atm
    -there's really not that much people playing pc atm. They usually end up waiting for you before they set sail anyways.
    -I usually focus on getting the script to work properly. The speed on crossing the plank does not really break the script unless it doesn't know where it is, but that's a different story
    -if you know how the script works, why don't you edit it and post here or pm how you fixed it. I'm still new to simba, this is my 2nd script for this game.

  25. #75
    Join Date
    Mar 2013
    Posts
    6
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    Yes. I got that fixed now the bots staying next to the squire for prolonged periods of time

Page 3 of 16 FirstFirst 1234513 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •