View Poll Results: Atm, Brawlers and Splatters are attacked accidentally

Voters
53. This poll is closed
  • Include the Attack Brawlers (intentionally)

    7 13.21%
  • Not on Brawlers

    6 11.32%
  • Include the Attack Splatters (intentionally)

    3 5.66%
  • Not on Splatter

    2 3.77%
  • Attack both (intentionally)

    24 45.28%
  • No on both

    11 20.75%
Page 4 of 16 FirstFirst ... 2345614 ... LastLast
Results 76 to 100 of 400

Thread: Sal's Pestcontrol[Novice][Smart][No AntiLeech]

  1. #76
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by Avarrus View Post
    Yes. I got that fixed now the bots staying next to the squire for prolonged periods of time
    -does it happen when you first arrive? or right after you die? I need more details
    - and how did you fix the plank issue? always nice to let us know

  2. #77
    Join Date
    Mar 2013
    Posts
    6
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    I just reset the bit to fix plank issue. The bots gets hung up anytime around squire. First joining or after death. Sometimes it will run to middle stairs and back to squire.

  3. #78
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by Avarrus View Post
    I just reset the bit to fix plank issue. The bots gets hung up anytime around squire. First joining or after death. Sometimes it will run to middle stairs and back to squire.
    -I took another look at the procedure again and I don't see how it would run back to the squire at the first arrival unless you're too slow when it tries to go in the middle. Are you sure you had run on?
    -Really make sure u have the latest 2.5 version, I edit it about 5 times and reposted it.
    -Let me know if it still exist after

  4. #79
    Join Date
    Mar 2013
    Posts
    6
    Mentioned
    0 Post(s)
    Quoted
    5 Post(s)

    Default

    Ok, after turning run on its fixed the bot hanging around the squire. Now its having trouble finding the crossplank/gangplank again

  5. #80
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by Avarrus View Post
    Ok, after turning run on its fixed the bot hanging around the squire. Now its having trouble finding the crossplank/gangplank again
    -Stop the script and take a look at line 62 it should be this:
    "if FindColorSpiralTolerance(x,y,3694718,0,135,500,220 ,4) then "
    -Change the 135 to 130, save it and re-run it again. Let me know what happened

  6. #81
    Join Date
    Jan 2008
    Location
    Australia
    Posts
    124
    Mentioned
    1 Post(s)
    Quoted
    18 Post(s)

    Default

    Quote Originally Posted by salbakuta View Post
    -of course legit is always better
    -im still working on the corssplank speed, but honestly it's not as bad atm
    -there's really not that much people playing pc atm. They usually end up waiting for you before they set sail anyways.
    -I usually focus on getting the script to work properly. The speed on crossing the plank does not really break the script unless it doesn't know where it is, but that's a different story
    -if you know how the script works, why don't you edit it and post here or pm how you fixed it. I'm still new to simba, this is my 2nd script for this game.
    Legit should be maybe 10% better, it shouldn't be more than double as efficient.
    It's impossible to miss the boat more than once unless it takes 5 minutes to find the plank, but this script misses it every time.
    There are loads of people doing pest control on the right worlds (clans).
    It doubles the number of games per hour, I don't see why you wouldn't put it in
    And of course lastly, if I had the time to code my own script I wouldn't be here offering you advice, at least for this particular script, which you seem to be labeling as an attack against your scripting knowledge, which is not the case at all and would be pretty pointless on my part.
    Last edited by Ivo09; 03-17-2013 at 06:09 AM.

  7. #82
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by Ivo09 View Post
    Legit should be maybe 10% better, it shouldn't be more than double as efficient.
    It's impossible to miss the boat more than once unless it takes 5 minutes to find the plank, but this script misses it every time.
    There are loads of people doing pest control on the right worlds (clans).
    It doubles the number of games per hour, I don't see why you wouldn't put it in
    And of course lastly, if I had the time to code my own script I wouldn't be here offering you advice, at least for this particular script, which you seem to be labeling as an attack against your scripting knowledge, which is not the case at all and would be pretty pointless on my part.
    -I disagree on that but that's my opinion and that's yours, lets leave it at that
    -What do you mean miss the boat? are you talking about missing the plank?
    -Maybe there are, and if you're still talking about the speed of the plank, you gotta stop comparing the speed of legit and bot. Yes you can easily spot the plank, pretty fast if you're not in a game and just standing there about to start the script. But It's way different when you're in a game and suddenly the screen changes and you're infront of the boat again. IT TAKE SOME TIME for the script to realize that, I know to us it doesnt cuz we know it exactly when it change and going to change.
    -i'm still new to simba, so my resources are very limited. I mentioned this a lot of times already from people's reply and my first post.
    -and for the last comment, I'm being realistic here, i've said it already but im gana say it again. I'm still NEW TO SIMBA, and I'm gana need some help for the extra things you need me to do. If you know what you're doing, you can't just say "do this do that it's easy", IT'S NOT! and unless you show me the code yourself, i'm not going to see what i'm suppose to add/change.
    -If you post a code saying to change this and that it will work better, I would gladly appreciate it and will not think of it as an attack at all.

  8. #83
    Join Date
    Mar 2013
    Posts
    224
    Mentioned
    1 Post(s)
    Quoted
    127 Post(s)

  9. #84
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by Brid Mayhem View Post
    Add some proggies to the thread!
    I'm not really sure how to add a proper proggy yet, I only added how long the script ran. If you guys know how please let me know or just post here and I'll take a look at it

  10. #85
    Join Date
    Feb 2013
    Posts
    47
    Mentioned
    0 Post(s)
    Quoted
    17 Post(s)

    Default

    keep up the good work, i am pretty new to so need to figure out myself a bit here and therer to, but ill try help improve

  11. #86
    Join Date
    Mar 2012
    Posts
    35
    Mentioned
    0 Post(s)
    Quoted
    17 Post(s)

    Default

    V2.0 works better then V2.5 for me.
    Let me explain the problem, in V2.5 it randomly runs back to the spawn
    spot and start rightclicking the floor where in V2.0 it stays at the void
    knight in the middle like it should (I suppose).
    Nevertheless, great script will be using for 99 str : )

  12. #87
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by xstrunitx View Post
    V2.0 works better then V2.5 for me.
    Let me explain the problem, in V2.5 it randomly runs back to the spawn
    spot and start rightclicking the floor where in V2.0 it stays at the void
    knight in the middle like it should (I suppose).
    Nevertheless, great script will be using for 99 str : )
    -some people find that it randomly runs back to the squire because they don't have run on.
    -It's most likely that the floor near the voider is very close to the color of the grey ravager
    -v2.5 is most likely for low levels who can't compete with the damage in the middle and that's why I want them to roam a bit and get exp there
    -you sure you have the latest 2.5v downloaded? I edited the colors a couple times and increased the speed looking for monsters, so even if it does still think the floor is a ravager, it will switch and look for other things right away when it notice that it can't attack it.

  13. #88
    Join Date
    Jan 2013
    Posts
    15
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    Absoloutly love you man. I can never do the anti leeches, so you just made my day. Bless you dog.

  14. #89
    Join Date
    Feb 2013
    Posts
    47
    Mentioned
    0 Post(s)
    Quoted
    17 Post(s)

    Default

    yes inside pc it sticks to the qsuire and right clicks it mostly.

  15. #90
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by wimpie2001 View Post
    yes inside pc it sticks to the qsuire and right clicks it mostly.
    -how often does it do that? and when does it do that? on the first arrival? or when you die?
    -Did you make sure you had run on? Do you have the latest 2.5 version?

  16. #91
    Join Date
    Feb 2013
    Posts
    47
    Mentioned
    0 Post(s)
    Quoted
    17 Post(s)

    Default

    I had latest 2.5, i will tell you what problem mostly occur now:

    * When game ended and right clicks plank to cross the "cross" option is far above and clicks left of it so then it clicks on the main island next to the bank (seen few both get stuck there)
    --> solution: maby more time loop to cross over bridge.

    * Inside not especially at start or on death, sometimes clicks yellow dot loop and then it get stuck at the squire there. So solution maby --> only run at start to middle then attack loops.

    Reagrds,
    Wimpie

  17. #92
    Join Date
    Mar 2013
    Posts
    224
    Mentioned
    1 Post(s)
    Quoted
    127 Post(s)

    Default

    Quote Originally Posted by salbakuta View Post
    I'm not really sure how to add a proper proggy yet, I only added how long the script ran. If you guys know how please let me know or just post here and I'll take a look at it
    Add a check for it saying if you won the game or not then make a var for points aimed then whenever the game is won just do
    PointsEarned := PointsEarned + 4;

  18. #93
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by wimpie2001 View Post
    I had latest 2.5, i will tell you what problem mostly occur now:

    * When game ended and right clicks plank to cross the "cross" option is far above and clicks left of it so then it clicks on the main island next to the bank (seen few both get stuck there)
    --> solution: maby more time loop to cross over bridge.

    * Inside not especially at start or on death, sometimes clicks yellow dot loop and then it get stuck at the squire there. So solution maby --> only run at start to middle then attack loops.

    Reagrds,
    Wimpie
    -I uploaded v2.55, hopefully that would fix it.

  19. #94
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by Brid Mayhem View Post
    Add a check for it saying if you won the game or not then make a var for points aimed then whenever the game is won just do
    PointsEarned := PointsEarned + 4;
    -I'll take a look at this later. I'm more concerned of the script's consistency before adding any fancy stuff.
    Last edited by salbakuta; 03-17-2013 at 09:02 PM.

  20. #95
    Join Date
    Feb 2012
    Posts
    3
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    ?

    [Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(281:149): Invalid number of parameters at line 280
    Compiling failed.

  21. #96
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by Merky Ace View Post
    ?

    [Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(281:149): Invalid number of parameters at line 280
    Compiling failed.
    -you did not set up smart 8 for 07 right. See this http://villavu.com/forum/showthread.php?t=97599

  22. #97
    Join Date
    Mar 2013
    Posts
    224
    Mentioned
    1 Post(s)
    Quoted
    127 Post(s)

  23. #98
    Join Date
    Mar 2009
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

    Default

    Just a suggestion: you might want to work on your standards..

  24. #99
    Join Date
    Apr 2012
    Posts
    127
    Mentioned
    0 Post(s)
    Quoted
    31 Post(s)

    Default

    Quote Originally Posted by kylescoulter View Post
    Just a suggestion: you might want to work on your standards..
    and what do you mean by that

  25. #100
    Join Date
    Mar 2009
    Posts
    34
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

    Default

    Quote Originally Posted by salbakuta View Post
    and what do you mean by that
    Look at this tutorial.

    http://villavu.com/forum/showthread.php?t=60288

Page 4 of 16 FirstFirst ... 2345614 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •