I just reset the bit to fix plank issue. The bots gets hung up anytime around squire. First joining or after death. Sometimes it will run to middle stairs and back to squire.
-I took another look at the procedure again and I don't see how it would run back to the squire at the first arrival unless you're too slow when it tries to go in the middle. Are you sure you had run on?
-Really make sure u have the latest 2.5 version, I edit it about 5 times and reposted it.
-Let me know if it still exist after
Ok, after turning run on its fixed the bot hanging around the squire. Now its having trouble finding the crossplank/gangplank again
Legit should be maybe 10% better, it shouldn't be more than double as efficient.
It's impossible to miss the boat more than once unless it takes 5 minutes to find the plank, but this script misses it every time.
There are loads of people doing pest control on the right worlds (clans).
It doubles the number of games per hour, I don't see why you wouldn't put it in
And of course lastly, if I had the time to code my own script I wouldn't be here offering you advice, at least for this particular script, which you seem to be labeling as an attack against your scripting knowledge, which is not the case at all and would be pretty pointless on my part.
Last edited by Ivo09; 03-17-2013 at 06:09 AM.
-I disagree on that but that's my opinion and that's yours, lets leave it at that
-What do you mean miss the boat? are you talking about missing the plank?
-Maybe there are, and if you're still talking about the speed of the plank, you gotta stop comparing the speed of legit and bot. Yes you can easily spot the plank, pretty fast if you're not in a game and just standing there about to start the script. But It's way different when you're in a game and suddenly the screen changes and you're infront of the boat again. IT TAKE SOME TIME for the script to realize that, I know to us it doesnt cuz we know it exactly when it change and going to change.
-i'm still new to simba, so my resources are very limited. I mentioned this a lot of times already from people's reply and my first post.
-and for the last comment, I'm being realistic here, i've said it already but im gana say it again. I'm still NEW TO SIMBA, and I'm gana need some help for the extra things you need me to do. If you know what you're doing, you can't just say "do this do that it's easy", IT'S NOT! and unless you show me the code yourself, i'm not going to see what i'm suppose to add/change.
-If you post a code saying to change this and that it will work better, I would gladly appreciate it and will not think of it as an attack at all.
Add some proggies to the thread!
keep up the good work, i am pretty new to so need to figure out myself a bit here and therer to, but ill try help improve![]()
V2.0 works better then V2.5 for me.
Let me explain the problem, in V2.5 it randomly runs back to the spawn
spot and start rightclicking the floor where in V2.0 it stays at the void
knight in the middle like it should (I suppose).
Nevertheless, great script will be using for 99 str : )
-some people find that it randomly runs back to the squire because they don't have run on.
-It's most likely that the floor near the voider is very close to the color of the grey ravager
-v2.5 is most likely for low levels who can't compete with the damage in the middle and that's why I want them to roam a bit and get exp there
-you sure you have the latest 2.5v downloaded? I edited the colors a couple times and increased the speed looking for monsters, so even if it does still think the floor is a ravager, it will switch and look for other things right away when it notice that it can't attack it.
Absoloutly love you man. I can never do the anti leeches, so you just made my day. Bless you dog.
yes inside pc it sticks to the qsuire and right clicks it mostly.
I had latest 2.5, i will tell you what problem mostly occur now:
* When game ended and right clicks plank to cross the "cross" option is far above and clicks left of it so then it clicks on the main island next to the bank (seen few both get stuck there)
--> solution: maby more time loop to cross over bridge.
* Inside not especially at start or on death, sometimes clicks yellow dot loop and then it get stuck at the squire there. So solution maby --> only run at start to middle then attack loops.
Reagrds,
Wimpie
?
[Error] C:\Simba\Includes\SRL/SRL/misc/SmartParams.Simba(281:149): Invalid number of parameters at line 280
Compiling failed.
-you did not set up smart 8 for 07 right. See this http://villavu.com/forum/showthread.php?t=97599
As for the poll, just make options to attack them or not![]()
Just a suggestion: you might want to work on your standards..
Look at this tutorial.
http://villavu.com/forum/showthread.php?t=60288
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