View Poll Results: Atm, Brawlers and Splatters are attacked accidentally

Voters
53. This poll is closed
  • Include the Attack Brawlers (intentionally)

    7 13.21%
  • Not on Brawlers

    6 11.32%
  • Include the Attack Splatters (intentionally)

    3 5.66%
  • Not on Splatter

    2 3.77%
  • Attack both (intentionally)

    24 45.28%
  • No on both

    11 20.75%
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Thread: Sal's Pestcontrol[Novice][Smart][No AntiLeech]

  1. #176
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    Quote Originally Posted by Destined2bGreat View Post
    Ended up getting 42 points before the bot died i presume, lost a glory, which isn't a huge deal I'll just bot with only 3 items and a strength ammy now. Only place on void knight outpost where there are no randoms is inside the boat itself, not sure where people are getting that all of void knight outpost is random free. Either way, I'd also suggest only using three items until there is a failsafe.
    I've fletched and strung 30k bows at the pest control bank without a random

  2. #177
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    Guys from now on, please post what version you were using when you post a bug thanks

  3. #178
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    Quote Originally Posted by killyoulol View Post
    I've fletched and strung 30k bows at the pest control bank without a random
    People don't die randomly. Came back today spawned in wizards castle. You get randoms at least next to the plank outside of the boat, this isn't a question it's a fact that I know to be a fact. You don't however get randoms at the bank.

    For people thinking they know all there is to know about pest control, please refer to this thread: http://villavu.com/forum/showthread.php?t=24897

    Using 2.56, noticed that there isn't really a method to tell if the player is in combat. This leads to the bot continuously clicking attack on the same npc even when in combat, which looks pretty botlike.

  4. #179
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    Quote Originally Posted by Destined2bGreat View Post
    People don't die randomly. Came back today spawned in wizards castle. You get randoms at least next to the plank outside of the boat, this isn't a question it's a fact that I know to be a fact. You don't however get randoms at the bank.

    For people thinking they know all there is to know about pest control, please refer to this thread: http://villavu.com/forum/showthread.php?t=24897

    Using 2.56, noticed that there isn't really a method to tell if the player is in combat. This leads to the bot continuously clicking attack on the same npc even when in combat, which looks pretty botlike.
    Just stating that the bank is also included in the non-random zone. Thanks for the thread link

  5. #180
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    Still a bit buggy, spends too much time looking for the plank.

  6. #181
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    I have no problem with the plank, only thing i can complain on is that it right clicks all over the place when there is no monster around which makes it look alot like a bot (if a mod now would watch my mouse movements). Other than that i ran it entire night and im on 80 points right now, awesome work!

  7. #182
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    is there a problem with smart? Fixed the mouse already but when loading smart its white box beneeth oldscool page --> so doesnt work... any1 else same problem?

  8. #183
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    Started the script and its doing nothing, just standing at plank, any ideas?

  9. #184
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    Quote Originally Posted by hybrds jr View Post
    Started the script and its doing nothing, just standing at plank, any ideas?
    which version? are you getting any error? what does it say in the debug window? when posting a bug don't be too broad because it can be anything. Narrow it down so we save some time. Also if you can try to screenshot we have visual and did you follow all the instructions and have the prerequisite working???

  10. #185
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    Quote Originally Posted by wimpie2001 View Post
    is there a problem with smart? Fixed the mouse already but when loading smart its white box beneeth oldscool page --> so doesnt work... any1 else same problem?
    mines perfectly fine atm, try redownloading those files and place them in the include again

  11. #186
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    Quote Originally Posted by Hexys View Post
    I have no problem with the plank, only thing i can complain on is that it right clicks all over the place when there is no monster around which makes it look alot like a bot (if a mod now would watch my mouse movements). Other than that i ran it entire night and im on 80 points right now, awesome work!
    -next update will most likely get rid of that, well for the surroundings that is, but it still does on some armour. However, I see a big difference so far. I'll upload it tomorrow most likely

  12. #187
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    Does your bot attack the different portals?
    Just out of curiosity...I don't even play Runescape

  13. #188
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    Quote Originally Posted by Runehack123 View Post
    Does your bot attack the different portals?
    Just out of curiosity...I don't even play Runescape
    as of now, it doesn't attack portals. The script still attacks a lot of monsters though, so if you have 60 attack you wouldn't face a problem with getting enough zeal each game. The problem however is that if too many people use it in each world, you would have bunch of people attacking monsters and no portals, making you lose out on a lot of points. Hopefully if jagex releases themed worlds, world 44 would become a lot more popular for PC

  14. #189
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    Quote Originally Posted by AIex View Post
    as of now, it doesn't attack portals. The script still attacks a lot of monsters though, so if you have 60 attack you wouldn't face a problem with getting enough zeal each game. The problem however is that if too many people use it in each world, you would have bunch of people attacking monsters and no portals, making you lose out on a lot of points. Hopefully if jagex releases themed worlds, world 44 would become a lot more popular for PC
    So make it attack portals. Help improve the game for all the other botters!

    Challenge yerself.

  15. #190
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    Quote Originally Posted by Runehack123 View Post
    Does your bot attack the different portals?
    Just out of curiosity...I don't even play Runescape
    -not atm. I'm planning to make games stable first before I go into portals. It's actually quite complicated and it will take me some time because of them sheilds, random orders, spinners, re routing and whatnot. People who are saying that it's easy are either have a lot of experience coding colored bots or just a complete troll. I feel like punching someone when people tell me "DO THIS DO THAT ITS EASY" when all honestly they know nothing.

  16. #191
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    Quote Originally Posted by Runehack123 View Post
    So make it attack portals. Help improve the game for all the other botters!

    Challenge yerself.
    As you can see by my join date I'm fairly new (I know this is no excuse)
    Coding for me looks extremely challenging and scary :P
    So for the time being I'll take a step back and try and figure out how it all works, before testing it out for myself, it will no doubt take me a long time :P

  17. #192
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    Version 2.56, watched it try and get into the intermediate boat for a while, no idea how it got there.

  18. #193
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    Quote Originally Posted by salbakuta View Post
    -not atm. I'm planning to make games stable first before I go into portals. It's actually quite complicated and it will take me some time because of them sheilds, random orders, spinners, re routing and whatnot. People who are saying that it's easy are either have a lot of experience coding colored bots or just a complete troll. I feel like punching someone when people tell me "DO THIS DO THAT ITS EASY" when all honestly they know nothing.
    Making your bot find the portals will be a very tough challenge, let alone trying to include that in your script will be just as tricky if not harder. Keep on improving and practicing, perfect your script as much as you can and don't give up when the going gets tough my friend.
    Out of all the bots you could have made, this is definitely a tough choice and people should know that.

  19. #194
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    Quote Originally Posted by salbakuta View Post
    -not atm. I'm planning to make games stable first before I go into portals. It's actually quite complicated and it will take me some time because of them sheilds, random orders, spinners, re routing and whatnot. People who are saying that it's easy are either have a lot of experience coding colored bots or just a complete troll. I feel like punching someone when people tell me "DO THIS DO THAT ITS EASY" when all honestly they know nothing.
    Idk why, but rarely my bot would actually attack a portal or two o.0

    The biggest problem with making a stable PC script in my opinion is the color picking. There are so many colors on the island let alone having 25 people in armor running around :/ Does simba have any support for drawing overlay? I.E...A way to create maybe a yellow or blue box around whatever monsters we want to attack as to prevent any confusion in what the bot should be clicking. If not, from what I've gained from watching my bot run 2.56 with my own edited version in which I removed support for all ravagers and attempted to increase the speed of its plank crossing method (it only created problems since the bot fails if the game starts before it recognizes it is in the boat ) I found the only real snag up is a spot between the south west and south east portals in which is runs all the way south and clicks some gray spots on the ground. The output is that it's trying to attack a defiler.
    Last edited by poptartjake; 03-24-2013 at 07:25 PM.

  20. #195
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    Quote Originally Posted by poptartjake View Post
    Idk why, but rarely my bot would actually attack a portal or two o.0

    The biggest problem with making a stable PC script in my opinion is the color picking. There are so many colors on the island let alone having 25 people in armor running around :/ Does simba have any support for drawing overlay? I.E...A way to create maybe a yellow or blue box around whatever monsters we want to attack as to prevent any confusion in what the bot should be clicking. If not, from what I've gained from watching my bot run 2.56 with my own edited version in which I removed support for all ravagers and attempted to increase the speed of its plank crossing method (it only created problems since the bot fails if the game starts before it recognizes it is in the boat ) I found the only real snag up is a spot between the south west and south east portals in which is runs all the way south and clicks some gray spots on the ground. The output is that it's trying to attack a defiler.
    -if the bot sees a monster that's included in the script to attack such as torchers for example and it happened to be right next to the portal and the portal sheild's down, it is possible for it to attack the portal if it sees that option when it right clicks the torches. That's why sometimes in the middle it can attack brawlers accidentally because of that.
    -Yes it's really a pain and im glad you understood this and not just tell me "it's easy to differentiate, do this do that" like people who have told me so.
    -Yah the ravagers are fked up atm, I removed them aswell on the next version in which im about to upload later on tonight. This might solve the crazy random clicking problem for the surroundings atleast.
    -I also have a fixed where it can now recognize if you get into the game right away right after you crossed the plank
    -just keep an eye on the next update, I really wana add more stuff and fix more problems before uploading it
    Last edited by salbakuta; 03-24-2013 at 08:19 PM.

  21. #196
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    Quote Originally Posted by Destined2bGreat View Post
    Version 2.56, watched it try and get into the intermediate boat for a while, no idea how it got there.
    -k i'll take a look at this, and did you see what it was saying in the debug window? I can't really tell what's causing it from just top of my head without seeing things. The more information you give, the easier for me to fix them
    Last edited by salbakuta; 03-24-2013 at 08:21 PM.

  22. #197
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    When posting a bug guys, PLEASE I BEG YOU! I'M CRYING RIGHT NOW put more information to it since it will save us some time trying to figure out a way to fix and prevent it from happening in the future. The message in the debug window would help a lot, the version you were using and even a screen shot on it would really help speed things up thank you.
    Last edited by salbakuta; 03-24-2013 at 08:16 PM.

  23. #198
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    The script is running fairly well except for a few stuff

    1. I've checked back on the bot a few times and I've ended up in the med level boat for some reason (no idea why or how)
    2. it acts very bot like when choosing a mage/range monster that's on the other side of the wall when the door is closed and it will remain trying to attack them if the acc is close enough to the wall to see them. Basically this means it remains there until the door is opened nearby or somewhere else and it will chase it for a while.

    as the bot only attacks monsters I'd suggest the bot to alternate between staying near the knight for protection or remaining mainly in the middle are between yellow and red portal as the most amount of monsters attacking the knight will be there, this means more xp, generally better waves as the bot eliminates most of the damage to the knght.

    Will post more info if I get it in time

  24. #199
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    Bot took a stroll over to mid boat http://puu.sh/2niH5
    Code says this http://puu.sh/2niJQ

  25. #200
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    Quote Originally Posted by AIex View Post
    Bot took a stroll over to mid boat http://puu.sh/2niH5
    Code says this http://puu.sh/2niJQ
    -ahh it is most likely that you got stuck somewhere inside the game (most common with melee) and didn't get enough zeal at one point and the game ended up in victory. That's why the bot thinks you're still inside and moved to random npcs in the island.
    Last edited by salbakuta; 03-24-2013 at 08:55 PM.

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