Poll: Would you like to see injection included in Simba?

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Thread: Injection

  1. #51
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    I'd like reflection back just to walk better on 07scape and clicking some objects that you can't see :S
    Check out my new script here: http://villavu.com/forum/showthread.php?p=1194418 Al-Kharid Silk buyer

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    Injection or reflection should be used, in my opinion, to perform tasks that are otherwise much harder or impossible to carry out with color alone. It's use in Simba must be minimal though, I do not think that creating a source similar to PowerBot would entail any advantages.

  3. #53
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    is injection detected easily? like the moment you use injection, jagex can detect you?

  4. #54
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    Quote Originally Posted by dzpliu View Post
    is injection detected easily? like the moment you use injection, jagex can detect you?
    Yea, injection is easily detectable. That's where reflection comes in and takes the cake. :P

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    Quote Originally Posted by zer0hax0r View Post
    Yea, injection is easily detectable. That's where reflection comes in and takes the cake. :P
    It's not instant detectable.
    If it was, all Pbot users would be banned.
    It's only detectable if you do it wrong.

  6. #56
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    Quote Originally Posted by NKN View Post
    It's not instant detectable.
    If it was, all Pbot users would be banned.
    It's only detectable if you do it wrong.

    It's detectable if you don't hide it.
    Jagex is either just lazy or don't know what they're doing.
    Either that, or they'd be in some legal troubles for doing some methods of detection.
    If it can't be done on the Java side, they can simply put it in a dll.

    Detecting Injection is just as hard as injecting. You write code to detect it and someone comes and patches that code. You have to write again..
    It's a back and forth race. Eventually one side will give in. Jagex is a large company. I'm fairly certain they should be able to detect it. VAC certainly does. But they constantly have to update their security and checks.
    Last edited by Brandon; 04-05-2013 at 11:01 PM.

  7. #57
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    IMO, I would not mind a plugin for it but the whole idea of "We are the hunted for over seven years." on the main page will change. Again as everyone said, if you want the plugin, make it. Its fair and simple. I wouldn't mind using it, but at this moment I enjoy using color. It gives me a sense of pride that I had to write something in Simba and find work arounds to all the issues before submitting my application. I used it as a chance to learn something more. Injection makes it easier for people to write scripts. I use Simba for multiple different things rather than just Runescape.
    Quote Originally Posted by Brandon View Post
    It's detectable if you don't hide it.
    Jagex is either just lazy or don't know what they're doing.
    Either that, or they'd be in some legal troubles for doing some methods of detection.
    If it can't be done on the Java side, they can simply put it in a dll.

    Detecting Injection is just as hard as injecting. You write code to detect it and someone comes and patches that code. You have to write again..
    It's a back and forth race. Eventually one side will give in. Jagex is a large company. I'm fairly certain they should be able to detect it. VAC certainly does. But they constantly have to update their security and checks.
    Thats the issue, If someone gets banned using a script in Simba that uses Injection, they blame the client. I do believe that it is as hard to detect as it is to inject but I honestly believe that they wont. The amount of memberships they receive from people who bot is mind boggling. They throw in a bot nuke to control the expansion of it but I dont think that its impossible for them to detect it.
    We are all born ignorant, but one must work hard to remain stupid. - Benjamin Franklin

  8. #58
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  9. #59
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    I'd just like an accurate way of determining tiles & location as well as all random solvers. Everything else I just prefer to use color.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
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    Quote Originally Posted by Flight View Post
    I'd just like an accurate way of determining tiles & location as well as all random solvers. Everything else I just prefer to use color.
    I was thinking the exact same thing!

  11. #61
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    Amazing post. informative post for me. thanks for this post.
    getfrank.com.au/laughs/funny-jokes

  12. #62
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    Quote Originally Posted by billymyo1 View Post
    Amazing post. informative post for me. thanks for this post.
    getfrank.com.au/laughs/funny-jokes

    Is this a spam-bot? :S

  13. #63
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    Quote Originally Posted by Brandon View Post
    Is this a spam-bot? :S
    Yes. Unfortunately too as I was looking forward to this thread getting some attention.

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  14. #64
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    Quote Originally Posted by Flight View Post
    I'd just like an accurate way of determining tiles & location as well as all random solvers. Everything else I just prefer to use color.
    Exactly this.

    But are coding with reflection/injection different from pascal?

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    Quote Originally Posted by Haxz View Post
    Exactly this.

    But are coding with reflection/injection different from pascal?
    They're methods reading and/or modifying .class files, I believe. We would be writing scripts as normal with Simba, in Pascal, if SMART could once again use reflection. The only difference is easier and perfect accuracy in scripts, such as finding objects/items/NPCs/players and determining tile coordintes and animations, and so on...

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  16. #66
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    Quote Originally Posted by Flight View Post
    They're methods reading and/or modifying .class files, I believe. We would be writing scripts as normal with Simba, in Pascal, if SMART could once again use reflection. The only difference is easier and perfect accuracy in scripts, such as finding objects/items/NPCs/players and determining tile coordintes and animations, and so on...
    That would be great! With reflection, I believe randoms will be a piece of cake. Would like to use reliable tiles detection and walking, Simba has limitations in having a reliable walking method IMO.

    Supporting the comeback of Reflection.

  17. #67
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    I don't think simba needs injection or even reflection. The way they have color set up it's more reliable with not watch. It's also become one of the most advanced bots ever made.

  18. #68
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    Quote Originally Posted by Frostie View Post
    I don't think simba needs injection or even reflection. The way they have color set up it's more reliable with not watch. It's also become one of the most advanced bots ever made.
    No they're not needed but they would provide us with tools to make scripts much more accurate and stable. It's not the method of gathering information from the client that will get you banned (via botwatch), it's the quality of the script and the random solvers. Also, SMART is what would be using reflection/inject, not Simba.

    Current projects:
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    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  19. #69
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    Anyone trying to revive old SMART versions?

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    although i have only been here a short while, i have really enjoyed color detection. it has provided me with lots of problems and has definitely helped my overall programming improve. i have no idea what reflection/injection are like in terms of ease, but i use this site for learning efficient scripting not to actually play runescape so personally i am quite happy using the more difficult (some people said reflection was a lot easier) having said that, it would be nice to learn more about reflection/injection also simply from an educational point of view

  21. #71
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    Quote Originally Posted by Shatterhand View Post
    Anyone trying to revive old SMART versions?
    I believe it'd be simpler to retain the current SMART (8.0+) and just add reflection.

    I personally couldn't care less about reflection in EoC RS, walking is done near perfectly with SPS and ObjectDTMs and randoms have been removed from the game; the hard parts are over and anything else we want to do in RS via color is very possible now. I only have interest in reflection for use in OSR where these obstacles are still present.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  22. #72
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    Quote Originally Posted by Flight View Post
    I believe it'd be simpler to retain the current SMART (8.0+) and just add reflection.

    I personally couldn't care less about reflection in EoC RS, walking is done near perfectly with SPS and ObjectDTMs and randoms have been removed from the game; the hard parts are over and anything else we want to do in RS via color is very possible now. I only have interest in reflection for use in OSR where these obstacles are still present.
    I don't think there's enough people interested...

  23. #73
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    Quote Originally Posted by Flight View Post
    I believe it'd be simpler to retain the current SMART (8.0+) and just add reflection.

    I personally couldn't care less about reflection in EoC RS, walking is done near perfectly with SPS and ObjectDTMs and randoms have been removed from the game; the hard parts are over and anything else we want to do in RS via color is very possible now. I only have interest in reflection for use in OSR where these obstacles are still present.
    Would it use Injection or Reflection, though? Injection isn't too hard to get all the hooks and make an updater for, it's just implementing it in. I would do it, but I don't really feel like breaking SMART lol. I might fool around with it later, and try and get a hook or two working.

    That is, if it's injection, if he's reflection, I'm useless.

  24. #74
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    Quote Originally Posted by NKN View Post
    Would it use Injection or Reflection, though? Injection isn't too hard to get all the hooks and make an updater for, it's just implementing it in. I would do it, but I don't really feel like breaking SMART lol. I might fool around with it later, and try and get a hook or two working.

    That is, if it's injection, if he's reflection, I'm useless.
    So you wouldn't know how to add injection to SMART? I think it SMART were to use injection/reflection it should be a separate version, strictly for OSR. But that's just my opinion.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  25. #75
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    Quote Originally Posted by Flight View Post
    So you wouldn't know how to add injection to SMART? I think it SMART were to use injection/reflection it should be a separate version, strictly for OSR. But that's just my opinion.
    I haven't really looked into it. I'll give it a shot soon I guess. Hope it goes well, lolz.

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