Results 1 to 9 of 9

Thread: StrongHold Fighter

  1. #1
    Join Date
    Dec 2010
    Location
    Hawaii
    Posts
    612
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default StrongHold Fighter

    If someone could make a Stronghold Fighter, basically killing Flesh Crawlers or Minotaurs, and picking up specific drops, like iron arrows or fire runes, and maybe eat whatever is in the inventory, and later on could make it bank after botting on OSR is more stable, I would be very, very, very thankful, and I'm sure others would be too. I can help testing out things. I suck at scripting so I can't help with the scripting part.

  2. #2
    Join Date
    Mar 2007
    Posts
    5,125
    Mentioned
    275 Post(s)
    Quoted
    901 Post(s)

    Default

    Any combat script in 07 will be hard because you will need to disable Combat Randoms, meaning evil chicken, swarm ect wont work, leading to a death, walking on 07 is extremely hard due to the color changes and map compass degree being off.

    Forum account issues? Please send me a PM

  3. #3
    Join Date
    Dec 2010
    Location
    Hawaii
    Posts
    612
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    I would watch over it while botting. Btw, how's the developing of OSR going? Are they almost done with Randoms and fixing color changes?

  4. #4
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Quote Originally Posted by Justin View Post
    Any combat script in 07 will be hard because you will need to disable Combat Randoms, meaning evil chicken, swarm ect wont work, leading to a death, walking on 07 is extremely hard due to the color changes and map compass degree being off.
    I haven't looked at the combat anti-randoms, but how accurate is the detection for them? Let's say there is a group of people fishing in 1 spot and 1 of them gets attacked by a swarm; would the anti-random think it was our player who is under attack?

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  5. #5
    Join Date
    Dec 2010
    Location
    Hawaii
    Posts
    612
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    OR, a simple Rock Crabber, because you don't really need food for Rock Crabs, and their drops aren't that good either, would that be easier? Or would it work using an AIO fighter?

  6. #6
    Join Date
    Nov 2011
    Location
    Sacramento, California
    Posts
    366
    Mentioned
    4 Post(s)
    Quoted
    85 Post(s)

    Default

    Quote Originally Posted by Flight View Post
    I haven't looked at the combat anti-randoms, but how accurate is the detection for them? Let's say there is a group of people fishing in 1 spot and 1 of them gets attacked by a swarm; would the anti-random think it was our player who is under attack?
    For randoms while not in combat, couldn't the script just detect a change in HP once a swarm appears, succesfully determining if the swarm belonged to the player or not?

  7. #7
    Join Date
    Mar 2007
    Posts
    5,125
    Mentioned
    275 Post(s)
    Quoted
    901 Post(s)

    Default

    Quote Originally Posted by Flight View Post
    I haven't looked at the combat anti-randoms, but how accurate is the detection for them? Let's say there is a group of people fishing in 1 spot and 1 of them gets attacked by a swarm; would the anti-random think it was our player who is under attack?
    It will check for srl_InFight, if true it SHOULD switch to the Stats tab and keep checking the HP level for the player, if the players HP is lower then the max, it will run.

    Forum account issues? Please send me a PM

  8. #8
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Quote Originally Posted by sahibjs View Post
    For randoms while not in combat, couldn't the script just detect a change in HP once a swarm appears, succesfully determining if the swarm belonged to the player or not?
    Yes that's one way to search for player-specific combat randoms. Of course with this you'd need a 'cool-down' period between checking health.

    I wasn't asking for ideas on how to solve them, I was simply asking how SRL-OSR's current anti-randoms solves combat random events, and what would happen in a group of players.

    Quote Originally Posted by Justin View Post
    It will check for srl_InFight, if true it SHOULD switch to the Stats tab and keep checking the HP level for the player, if the players HP is lower then the max, it will run.
    Ah very good then!

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  9. #9
    Join Date
    Dec 2010
    Location
    Hawaii
    Posts
    612
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    Quote Originally Posted by sahibjs View Post
    For randoms while not in combat, couldn't the script just detect a change in HP once a swarm appears, succesfully determining if the swarm belonged to the player or not?
    Or, checking the random even if it's not yours, and if it doesn't have the response it gets if it was yours, it's set to false, and if it has the correct response meaning it's your random, it's set to true and it solves it. Or you could always go to a place nobody is in, then the bot would just solve the random because your the only one there.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •