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Thread: Implementing Official OSR Anti-Randoms into current Simba?

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    Default Implementing Official OSR Anti-Randoms into current Simba?

    I'm not sure if this is possible but I would like to implement the current working anti-randoms shown in http://villavu.com/forum/showthread.php?t=98207 into my Simba. I am using Draynor Willow Banker and was hoping to get some anti-randoms working along side it. Please let me know whether or not this is possible. I have already downloaded the official srl-osr include and tried copying the randoms into my current Simba antirandoms but that just created a mess . Thanks for any help, appreciate it.

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    I did include it in my script, but it doesn't seem to even solve the ones they mentioned in that topic

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    Quote Originally Posted by Metroidprim1 View Post
    I'm not sure if this is possible but I would like to implement the current working anti-randoms shown in http://villavu.com/forum/showthread.php?t=98207 into my Simba. I am using Draynor Willow Banker and was hoping to get some anti-randoms working along side it. Please let me know whether or not this is possible. I have already downloaded the official srl-osr include and tried copying the randoms into my current Simba antirandoms but that just created a mess . Thanks for any help, appreciate it.
    My script also has this.

    So far it has solved the Quiz Show random without error!

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    Simba: A compiler designed to macro
    SRL: A library of functions (aka include) designed to work in Simba, to specifically macro in Runescape

    You can't "implement" them into Simba, because nothing is actually in Simba other than basic mouse, TPA, DTM functions etc. Everything RS-related is in SRL. If you want to use the SRL-OSR random solvers, you need to use SRL-OSR. If your willow cutter is using DannyRS' include, then convert the functions you use to the SRL-OSR equivalents (removeing the "07_" at the beginning should be enough for most) and include SRL-OSR at the top.
    Calling FindNormalRandoms regularly in the script should let the random solvers work where needed.

    Example: my chicken killer works with SRL-OSR, tough I am not calling random solving at any point because the solvers weren't done when I released it, and I won't update the script.
    Miner & Urn Crafter & 07 Chicken Killer
    SPS BlindWalk Tutorial

    Working on: Nothing

    teacher in every art, brought the fire that hath proved to mortals a means to mighty ends

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