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Thread: [Runespan] Vinyl Runespan!

  1. #1
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    Default [Runespan] Vinyl Runespan!

    Vinyl Runespan


    The script has been updated with the minor fixes, will push a full update later!


    So, I've been working on this script for a while, and it's actually the script that got me members! It's the first script I've posted in a while, so tell me what you'd like fixed, added, and whatnot.



    What does it do?

    -Siphons most esslings/esshounds/esswraiths
    -Breaks
    -Failsafes
    -Super accurate
    -Counts runes (A little buggy, tell me what it does for you)
    -Works on all 3 levels
    -Collects essence when out


    How to set it up?

    Start on the level and island with the monster you'd like to siphon, make sure you have any of the first 4 inventory slots open, and click run!


    99's:
    @StickToTheScript


    Make sure to post your proggies!


    Script Download:
    Attached Files Attached Files

  2. #2
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    testing will update

    duplicate identifier takebreak I had to rename it. It needs something changed to use smart was that on purpose?
    Last edited by tealc; 03-25-2013 at 03:50 AM.

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    Sorry about the takebreak error, will fix that now.

    Could you elaborate on the SMART error?


    Edit: Sorry I forgot to un-comment SMART, it doesn't work on my computer, so I don't use it. Just pushed the updated one.

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    Script runs good and essling finding is great. Pixel shift doesn't always work for is IsSiphoning. Proggy keeps saying "We don't have any essence, we'll get some." when I have ess in first or second slot. I'm not 100% but it looks like it will take breaks even if dobreak is set false. Also getting a bunch of dtms not freed when I stop the script. proggy from 1st floor.

    Simba Code:
    [-----------Version: 10.0A-----------]
    [Time Ran: 14 Minutes and 7 Seconds
    [You have gained: 1305XP
    [You are gaining about: 5544XP per hour
    [-------====Vinyl RuneSpan====-------]
    You have 205  runes
    We don't have any essence, we'll get some.
    Successfully executed.
    The following DTMs were not freed: [2, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 15, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 28, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 41, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 54, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 67, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 80, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 93, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 106, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 119, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 132, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 145, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 158, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 171, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 184, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 197, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 210, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 223, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 236, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, airDTM, waterDTM, fireDTM, earthDTM, bloodDTM, deathDTM, 249]

  5. #5
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    Thanks!

    I'll fix the taking breaks even when set to false.. I don't know why it's doing that. But I'll have an update for you tomorrow!

    Nice proggie so far!


    Thanks again!


    Edit: You have to put the essence in the 4th slot.

    Eg:

    - - - x <-- that one. Sorry, forgot you put that in the script! Will fix tomorrow!
    - - - -
    - - - -
    - - - -

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    soul esshound and living soul nodes not supported? are nodes supported?

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    No node support atm. Will add that later.

    I'm in school on my iPod, so I can't really update, lol.

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    im going to try this out and have lots of fun with it! Lol. Gonna see how it works. XD

    Edit: Dude.. this doesnt even log in for me. Lol. Every other script i use works, just not this baby.

    Edit 2: Just changed the DTM of essence and it is working now. Lol.... Aaaannnddd, i lied. It is now just spamming the debug box with your proggy. Lol.
    Last edited by StickToTheScript; 03-26-2013 at 01:05 AM.

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    I'm about to put out my update.


    You'll be able to have your rune essence in any of the first 4 slots, and a couple of other things.

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    Quote Originally Posted by StickToTheScript View Post
    ok. Cool. When is it comin? and will it fix all the issues?

    All, or almost all. I still need to do some testing, but other then the testing, it's finished.

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    Quote Originally Posted by Vinyl Scratch View Post
    All, or almost all. I still need to do some testing, but other then the testing, it's finished.
    Cool! I look forward to it! Its easy XP lol.

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    I've updated the script, and it's working fine now. Let me know of anything you'd like to see!

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    lines 312 and 319 had an extra ')' stopping it from compiling
    changed to
    Simba Code:
    ('[We are Siphoning: ' + Players[currentplayer].strings[0]);

    E:short proggy
    Simba Code:
    [-----------Version: 1.00B-----------]
    [Time Ran: 31 Minutes and 46 Seconds
    [You have gained: 2205 XP
    [You are gaining: 4163 XP per hour
    [-------====Vinyl RuneSpan====-------]
    You have 1281  runes
    Successfully executed.
    Last edited by tealc; 03-26-2013 at 05:02 AM.

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    Thanks, Tealc!

    I'm running one from before that change, and have a 1 and a half hour proggy.

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    BTW, you have 2 extra brackets in there that give errors. The lines are: 312 and 319. Just remove one of the two end brackets on each line.

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    Code:
    [-----------Version: 1.00B-----------]
    [Time Ran: 6 Hours, 11 Seconds
    [You have gained: 34002 XP
    [You are gaining: 5664 XP per hour
    [-------====Vinyl RuneSpan====-------]
    That was my first full run!

    Alright, I'm going to fix that.

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    Awesome release ^.^

    Gives me a reason not to have to make a runespan script...was kind of dreading it. Esshounds and stuff are not to bad, but the node detection and sorting was the thing that made me not wanna make it haha. Keep up the good work!

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    Quote Originally Posted by Itankbots View Post
    Awesome release ^.^

    Gives me a reason not to have to make a runespan script...was kind of dreading it. Esshounds and stuff are not to bad, but the node detection and sorting was the thing that made me not wanna make it haha. Keep up the good work!
    I didn't implement nodes, either, lol. Will do it soon, but atm I'm at school, on my teacher's computer. Hoping that my script gets 6+ hours again.



    [-------====Vinyl Runespan====-------]
    [-------------Version: 1.00B------------]
    [Time Ran: 54 Minutes and 53 Seconds
    [You have gained: 12561 XP
    [You are gaining: 13732 XP per hour
    [We are Siphoning: body
    [-------====Vinyl RuneSpan====-------]

    There's a proggie.

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    Guys!

    Working on an update, doing some final bug testing, getting the detecting perfect, and going to release tomorrow, probs.

    It'll have chaos and nature esshounds added, so have fun when I release it!

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    Gonna give this a shot now

    Line 312 & 319 have an extra )

    Not a big deal though, will report back with proggy/issues(if any)


    Hm.. won't seem to start for me, tried 3 different islands, destroyed all my runes. It just keeps saying "we dont have any ess, we'll get some" over and over and over. Tried moving my ess to the 1st and 4th slot, and out of it. but nothing.
    Last edited by Stayon; 03-29-2013 at 04:06 AM.
    Upkeep.

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    Quote Originally Posted by stayon View Post
    Gonna give this a shot now

    Line 312 & 319 have an extra )

    Not a big deal though, will report back with proggy/issues(if any)


    Hm.. won't seem to start for me, tried 3 different islands, destroyed all my runes. It just keeps saying "we dont have any ess, we'll get some" over and over and over. Tried moving my ess to the 1st and 4th slot, and out of it. but nothing.
    im haveing max problems with the same thing. i have lots of essence and it doesnt know i got plenty heeeeelllllllpppppp! plox

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    Sorry, guys, probably a bad DTM. It was working for me, but it's broken for me now, too. I'll try and have it fixed next release.

    It won't effect the script except for that it spams debug box. I got the 6+ hr proggy with it not detecting the debug box.

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    It doesn't find body esshounds very well and IsSiphoning always doesn't work.
    Just a idea for IsSiphoning: If essence count doesn't change for like 3000 seconds then it's not siphoning

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    Quote Originally Posted by t4q View Post
    It doesn't find body esshounds very well and IsSiphoning always doesn't work.
    Just a idea for IsSiphoning: If essence count doesn't change for like 3000 seconds then it's not siphoning
    Are you on the second level of the Runespan? Because that one, it's a bit hard on finding the colors for esshounds, since they're similar in color.

    IsSiphoning should work, I don't see why it wouldn't. Could you tell me what it's doing?

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