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Thread: [RS3/SRL6] The Mayor's Alchemist Economist

  1. #176
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    Working well for me now too. I think the xp tracker was messing it up, i had it covering a little of the minimap.


    ------| Alchemist Economist v.2,10 |------
    || You are alching: Hard leather boots ||
    || Time running: 52m 25s ||
    || Spells Cast: 1,002 (1,147 PH) ||
    || XP Gained: 65,130 (74,552 PH) ||
    || GP Made: Coming soon ||
    || To Level 100: Coming soon ||
    || Taken 0 break(s) ||
    ------------------------------------------
    We are taking a break in 0h 23m 27s
    Out of supplies, terminating script
    Successfully executed.



    Randomly executed, was working well.

    I noticed it typing "1" in public chat a lot. is it doing this for anyone else?
    My Scripts: DWT Iron Miner

  2. #177
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    It is doing it for me as well. It is typing 1 in chat instead of alching.

  3. #178
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    Quote Originally Posted by pall398 View Post
    It is doing it for me as well. It is typing 1 in chat instead of alching.
    Yeah I think it will do that if you have smart disabled and your high alch isn't on the action bar that is currently showing and in the right pos. Mine works flawlessly at the moment.

  4. #179
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    Quote Originally Posted by Riskybeaver201 View Post
    Yeah I think it will do that if you have smart disabled and your high alch isn't on the action bar that is currently showing and in the right pos. Mine works flawlessly at the moment.
    My smart is enabled, I'm not sure why disabling it would cause the problem - as it would stop the whole script. I tried putting the alch in various places and all slots on the action bar, but it still types "1" every 30 or so alchs :/
    My Scripts: DWT Iron Miner

  5. #180
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    Quote Originally Posted by pall398 View Post
    It is doing it for me as well. It is typing 1 in chat instead of alching.

    Looks like line 584 is sending enter occasionally and the next '1' ends up in your chat.

    Question is, why isn't it finding your mouseovertext so it ends up in that part of the code. Maybe you are laggy and need to bump up the 500 on the ismouseovertext call.

    Not sure why he had it send enter there but you could comment it out and see if all goes ok.

    Simba Code:
    tabBackpack.mouseSlot(alchSlot, MOUSE_MOVE);

        wait(gaussRangeInt(600, 750));
        sendKeys(KEY_BIND, 100, 125);
        wait(gaussRangeInt(275,425));

        if isMouseOverText(['ast', 'igh', 'lche'], 500) then
        begin
          fastClick(1);
          wait(gaussRangeInt(30, 55));
          break;
        end else
          typeByte(VK_RETURN);

  6. #181
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    Increasing the values on line 540 seemed to do the trick.

    Simba Code:
    sendKeys(KEY_BIND, 100, 125);

    increase to (for example)

    Simba Code:
    sendKeys(KEY_BIND, 400, 400);

    Edit: New Proggy:

    My Scripts: DWT Iron Miner

  7. #182
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    I have been using this script for the past week now and all of a sudden it doesn't work today. I have everything right because I haven't touched it since the last time I high alched (yesterday) and today it says "couldn't find nature runes" even though I have 5k in my pack with 5k rune arrows. Slim headers is checked, brightness is maxed, transparency is off. High alch is on 1 action bar 1 and "1" in the code. Old school is checked. I have the fire staff equiped and everything. Did Jagex push out some update that may have broke the code or am I the only one with this problem? I even downloaded a whole new script and re put the information in that and tried to run it to no avail.

  8. #183
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    Quote Originally Posted by Thief View Post
    Increasing the values on line 540 seemed to do the trick.

    Simba Code:
    sendKeys(KEY_BIND, 100, 125);

    increase to (for example)

    Simba Code:
    sendKeys(KEY_BIND, 400, 400);
    Thank you that fixed the problem.

  9. #184
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    Quote Originally Posted by Riskybeaver201 View Post
    I have been using this script for the past week now and all of a sudden it doesn't work today. I have everything right because I haven't touched it since the last time I high alched (yesterday) and today it says "couldn't find nature runes" even though I have 5k in my pack with 5k rune arrows. Slim headers is checked, brightness is maxed, transparency is off. High alch is on 1 action bar 1 and "1" in the code. Old school is checked. I have the fire staff equiped and everything. Did Jagex push out some update that may have broke the code or am I the only one with this problem? I even downloaded a whole new script and re put the information in that and tried to run it to no avail.
    It's working fine for me. Are you on the Open GL graphics setting? sometimes it changes back to directx by itself.
    My Scripts: DWT Iron Miner

  10. #185
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    Quote Originally Posted by bonsai View Post
    Looks like line 584 is sending enter occasionally and the next '1' ends up in your chat.

    Question is, why isn't it finding your mouseovertext so it ends up in that part of the code. Maybe you are laggy and need to bump up the 500 on the ismouseovertext call.

    Not sure why he had it send enter there but you could comment it out and see if all goes ok.

    Simba Code:
    tabBackpack.mouseSlot(alchSlot, MOUSE_MOVE);

        wait(gaussRangeInt(600, 750));
        sendKeys(KEY_BIND, 100, 125);
        wait(gaussRangeInt(275,425));

        if isMouseOverText(['ast', 'igh', 'lche'], 500) then
        begin
          fastClick(1);
          wait(gaussRangeInt(30, 55));
          break;
        end else
          typeByte(VK_RETURN);
    Thanks for looking after my script The enter was just in-case the action bar was disabled (and you were typing).

    Quote Originally Posted by Thief View Post
    Increasing the values on line 540 seemed to do the trick.

    Simba Code:
    sendKeys(KEY_BIND, 100, 125);

    increase to (for example)

    Simba Code:
    sendKeys(KEY_BIND, 400, 400);

    Edit: New Proggy:

    I'll increase those waits in the next release since some of you are having issues. Must be slow pc/internet ect.

    Quote Originally Posted by Riskybeaver201 View Post
    I have been using this script for the past week now and all of a sudden it doesn't work today. I have everything right because I haven't touched it since the last time I high alched (yesterday) and today it says "couldn't find nature runes" even though I have 5k in my pack with 5k rune arrows. Slim headers is checked, brightness is maxed, transparency is off. High alch is on 1 action bar 1 and "1" in the code. Old school is checked. I have the fire staff equiped and everything. Did Jagex push out some update that may have broke the code or am I the only one with this problem? I even downloaded a whole new script and re put the information in that and tried to run it to no avail.
    Working again?

  11. #186
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    ------| Alchemist Economist v.2.10 |------
    || You are alching: Yew shieldbow (u) ||
    || Time running: 06h 49m 43s ||
    || Spells Cast: 7,029 (1,029 PH) ||
    || XP Gained: 456,885 (66,905 PH) ||
    || GP Made: Coming soon ||
    || To Level 95: Coming soon ||
    || Taken 4 break(s) ||
    ------------------------------------------

    Looks great! Thanks for the great script mayor!

  12. #187
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    im using Onyx bolts e the script said ''out of supplies'' even though i have like 6k of them in the inventory

  13. #188
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    Quote Originally Posted by nutta124 View Post
    im using Onyx bolts e the script said ''out of supplies'' even though i have like 6k of them in the inventory
    Sounds like an interface or graphics settings problem. Have you set up your client correctly? Old school preset, no transparency etc.?

  14. #189
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    yeah, i have everything set up correct. Its only happen to onyx bolts e btw i was alching elder bow and it work perfectly fine
    Last edited by nutta124; 01-23-2014 at 03:51 PM.

  15. #190
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    Quote Originally Posted by nutta124 View Post
    yeah, i have everything set up correct. Its only happen to onyx bolts e btw i was alching elder bow and it work perfectly fine
    Hmm, I don't even know what onyx bolts e are It recognizes items by looking for the yellow text of the amount of items in the stack (i.e. the yellow number above the item). Not sure why it doesn't like those bolts, at least your bows work

  16. #191
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    well its suck because i bought like 10k of them.. ahh dem feels -.-'' why does your script hate bolts?

  17. #192
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    NOTIFICATION: Current script version: 2.10 | Online version: 2.10
    NOTIFICATION: You have the latest version.
    Please wait ................. loading ....
    Exception in Script: Runtime error: "Error while reading stream: Wrong image format" at line 670, column 26
    The following DTMs were not freed: [0]
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image]

    This is my debug mate, not sure what the problem is

    Edit: Disabling the paint thing fixed it

  18. #193
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    Quote Originally Posted by agoson View Post
    NOTIFICATION: Current script version: 2.10 | Online version: 2.10
    NOTIFICATION: You have the latest version.
    Please wait ................. loading ....
    Exception in Script: Runtime error: "Error while reading stream: Wrong image format" at line 670, column 26
    The following DTMs were not freed: [0]
    The following bitmaps were not freed: [Minimap Mask, SMART Debug Image]

    This is my debug mate, not sure what the problem is

    Edit: Disabling the paint thing fixed it
    I'm eventually going to get round to fixing the whole progress report bitmap. I thought it looked cool initially, but it's just chunky and slows down the script.

    E: dang, 2006 with 36 posts

  19. #194
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    Quote Originally Posted by The Mayor View Post
    I'm eventually going to get round to fixing the whole progress report bitmap. I thought it looked cool initially, but it's just chunky and slows down the script.

    E: dang, 2006 with 36 posts
    Hahaha Haven't played RS since I was very young, now more interested in the automation process!
    Hopefully be releasing my own script this time round.

  20. #195
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    Updated to 2.20

    Changes:

    • Got rid of quite a lot of unnecessary code
    • No longer supports the bitmap proggy (until I make a new one).
    • Supports 5 items now
    • Added the SRL player form
    • Other bits and pieces.


    E:

    Progress Report:
    ------| Alchemist Economist v.2.20 |------
    || You are alching: Rune arrow          ||
    || Time running: 07m 28s                ||
    || Spells Cast: 141 (1132 PH)           ||
    || XP Gained: 9,165 (73560 PH)          ||
    || To Level 78: 141455 (1 H & 55 M)     ||
    || Taken 0 breaks (0 H & 0 M)           ||
    ------------------------------------------
    You are taking a break in 1h 11m 27s
    Last edited by The Mayor; 01-26-2014 at 03:35 AM.

  21. #196
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    Went from 93 to 99 with this script! Sorry i didn't post much mayor but the script was perfect. Thanks for the hard work!!

  22. #197
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    Quote Originally Posted by garyman View Post
    Went from 93 to 99 with this script! Sorry i didn't post much mayor but the script was perfect. Thanks for the hard work!!
    Thanks and congrats Added to the 99 list!

    E: Pushed 2.30
    Last edited by The Mayor; 01-28-2014 at 04:18 AM.

  23. #198
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    i get Exception in Script: Unknown declaration "findSpinTicket" at line 214, column 7 error

  24. #199
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    Quote Originally Posted by nutta124 View Post
    i get Exception in Script: Unknown declaration "findSpinTicket" at line 214, column 7 error
    Sorry, forgot this script still used that. Download new file from the first post to get the latest version

  25. #200
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    Hey would it be possible for you to add DirextX support? Because my runescape as of a few days ago crashes when I try to switch to OpenGL.

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