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Thread: Ultimate Smelter

  1. #76
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    Quote Originally Posted by prabhsun View Post
    WOOOOOOOOOOOOOOOT!!!!! Gunna use it right now. I am no scriptwriter but i might have a solution to the familiar problem. If the person is at nietiznot, what you could do is, if the person choose a beast of burden, go outside the bank to summon it rather than inside, then it can click on the bank to store coal in the beast of burden. Would save the hassle.
    That was my next thing. Problem with this is the order in which the procedures and functions are listed in. While within the Summon Follower function I can call Find Bank but I can't call Go To Bank. So if I leave the bank I'd have to code some way back, which prob means moving shit around again

    Also I found another bug in the renewing a follower. I forgot to add in a way to detect if follower is close to timing out so it know to "RENEW" follower in next bank run. The way it is now is like in my fishing script. It waits till follower disappears and then sums new one on next bank run. This can make it fail when it tries to Smelt and follower is gone. Plus you can loose money this way.

    It's late and I have to go to work tomorrow. For now you can baby sit it and manually sum you follower if it fails or just turn it off. I will try to work on it some more after work tomorrow.
    Not scripting for RS anymore, sorry. Banned too many times.
    MY SCRIPTS

  2. #77
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    So reading threw the posts this script seems to function at Port Phasmatys but i saw something about you were gunna change it to neiz just a quick double check if Port still works? Im at work currently or id test out myself if it does work at port ima go to town with my task pants to make c balls twice as fast or whatever if it does work at port ive been super heating steel bars few days now ha appreciate the info if u get a chance and very cool release thanks

  3. #78
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    Quote Originally Posted by bud_wis_er_420 View Post
    That was my next thing. Problem with this is the order in which the procedures and functions are listed in. While within the Summon Follower function I can call Find Bank but I can't call Go To Bank. So if I leave the bank I'd have to code some way back, which prob means moving shit around again

    Also I found another bug in the renewing a follower. I forgot to add in a way to detect if follower is close to timing out so it know to "RENEW" follower in next bank run. The way it is now is like in my fishing script. It waits till follower disappears and then sums new one on next bank run. This can make it fail when it tries to Smelt and follower is gone. Plus you can loose money this way.

    It's late and I have to go to work tomorrow. For now you can baby sit it and manually sum you follower if it fails or just turn it off. I will try to work on it some more after work tomorrow.
    Wait, is your only problem with how you can't normally call a procedure/function in one that comes before it? If so, look up the "Forward" keyword. It lets you get around that problem.

  4. #79
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    Quote Originally Posted by unknownrpg View Post
    So reading threw the posts this script seems to function at Port Phasmatys but i saw something about you were gunna change it to neiz just a quick double check if Port still works? Im at work currently or id test out myself if it does work at port ima go to town with my task pants to make c balls twice as fast or whatever if it does work at port ive been super heating steel bars few days now ha appreciate the info if u get a chance and very cool release thanks
    Works for all locations now. I fixed that in the beta ver of 1.9. I just need to fix the 2 summoning bugs and I have a plan to make the bank finding full proof too. I will fix those bugs after work tonight.

    Quote Originally Posted by senrath View Post
    Wait, is your only problem with how you can't normally call a procedure/function in one that comes before it? If so, look up the "Forward" keyword. It lets you get around that problem.
    I knew there was a way just didn't know how. I will look into that, thx.
    Not scripting for RS anymore, sorry. Banned too many times.
    MY SCRIPTS

  5. #80
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    Hey,

    So I found that if I let it run through all of its checks once and then without closing the client starting the script up again it seems to work. I noticed that it said that it found a matching bmp in slot 1 but then never clicked on it, instead it kept searching for it. After I started it up after that first run of checking every slot in the bank it seems to be working perfectly. Not sure if this helps explain better what is going on with the Adamant ore. Great script man I really appreciate it. I used it from level one and have been really flying through levels with it.

    Cheers

  6. #81
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    im doing bronze bars on v1.9 It withdraws 10 bars at a time instead of 14.
    it looks like Amount equals 0 here

    If anyone else is doing bronze bars, for a ghetto fix around line 1969 I used this

    Simba Code:
    // Looks for amount numbers in the option menu
      amtS := IntToStr(Amount)
      WriteDebug('Looking for numbers: ' + amtS);
      if OptionsExist(['14'], False) then
      begin
        WriteDebug('Withdrawing ' + amtS);    //it writes "Withdrawing  0"
        if ChooseOption('14') then
        begin
          WriteDebug('Withdrawing ');
          Result := True;
          Exit;
        end;
      end;

  7. #82
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    Quote Originally Posted by dstahn236 View Post
    Hey,

    So I found that if I let it run through all of its checks once and then without closing the client starting the script up again it seems to work. I noticed that it said that it found a matching bmp in slot 1 but then never clicked on it, instead it kept searching for it. After I started it up after that first run of checking every slot in the bank it seems to be working perfectly. Not sure if this helps explain better what is going on with the Adamant ore. Great script man I really appreciate it. I used it from level one and have been really flying through levels with it.

    Cheers
    So addy still not working right. I will just have to go buy so addy ore to test with then. Will look into it though.


    Quote Originally Posted by tealc View Post
    im doing bronze bars on v1.9 It withdraws 10 bars at a time instead of 14.
    it looks like Amount equals 0 here

    If anyone else is doing bronze bars, for a ghetto fix around line 1969 I used this

    Simba Code:
    // Looks for amount numbers in the option menu
      amtS := IntToStr(Amount)
      WriteDebug('Looking for numbers: ' + amtS);
      if OptionsExist(['14'], False) then
      begin
        WriteDebug('Withdrawing ' + amtS);    //it writes "Withdrawing  0"
        if ChooseOption('14') then
        begin
          WriteDebug('Withdrawing ');
          Result := True;
          Exit;
        end;
      end;
    Will look into it, Thx for the report.
    Not scripting for RS anymore, sorry. Banned too many times.
    MY SCRIPTS

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  9. #84
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    Guna Run This on 3500 mmith bars Will Post Progress Report Would Platebody Be Profitable

  10. #85
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    Quote Originally Posted by happy hippo View Post
    Guna Run This on 3500 mmith bars Will Post Progress Report Would Platebody Be Profitable
    This is a Smelter not a Smither, you know that right?
    Not scripting for RS anymore, sorry. Banned too many times.
    MY SCRIPTS

  11. #86
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    Quote Originally Posted by bud_wis_er_420 View Post
    This is a Smelter not a Smither, you know that right?
    Damn i feel like a retard, i was supposed to say 3500 mithril ores My Bad..Expect proggy soon its running atm

  12. #87
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    love the script been using it for weeks!! but recently it doesn't want to work. it runs for 1-30min then stops working. im smelting steel bars at falador using coal bag. to me it looks like its getting suck trying to open bank and smelt. i tried al kharid but it cant find ores for some reason

  13. #88
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    What does this mean?

    SPS ERROR: SPS_Setup was never called
    Error: Out Of Range at line 2288
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, AdamantOre.Dtm, CoalOre.Dtm]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5, AdamantOre.Bmp, CoalOre.Bmp]

    I am trying to run addy bars with coal bag.

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    Quote Originally Posted by Phasmatys View Post
    What does this mean?

    SPS ERROR: SPS_Setup was never called
    Error: Out Of Range at line 2288
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, AdamantOre.Dtm, CoalOre.Dtm]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap, SRL - NavBar Bitmap, SRL - Options Bitmap, 5, AdamantOre.Bmp, CoalOre.Bmp]

    I am trying to run addy bars with coal bag.
    Something is up with your SPS. In simba try:

    SPS -> Settings -> Override update. Then SPS -> Update

    This will download the latest SPS and replace any corrupt files.

  15. #90
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    Ok sry guys I been out of town a few day. I'm back and am work on script right now. I already fixed summon support work on the rest now.
    Not scripting for RS anymore, sorry. Banned too many times.
    MY SCRIPTS

  16. #91
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    Quote Originally Posted by The Mayor View Post
    Something is up with your SPS. In simba try:

    SPS -> Settings -> Override update. Then SPS -> Update

    This will download the latest SPS and replace any corrupt files.
    Ok thanks thats what I figured, I will try it and get back to you

  17. #92
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    Fixed summon in Neitiznot. Fixed Summon renew. Fixed Addy bug. Updated progress report. Tweaked some things. Ver 1.9 is ready for testing. Thank you all for you patience's on this major update.

    Still got a little work on summoning. It is a little slow in areas and I want to see if I can speed things up a bit. I try to never have just a "wait time" in my scripts. I try to always have a "wait until this happens" in all areas needing to wait on something. That way the script is as fastest as possible. So only way for me to speed script up is usually by recoding something to be faster at what it does. Can be very difficult sometimes.

    I'm gonna try making a graphics proggy soon. Never done it b4.

    I'm having problems with git atm so only the manual update is available at the moment. Leave autoupdater off till I tell you it is fixed.

    Progress Report:
    ======== Bud's Ultimate Smelter ver 1.9 ========
    Smelting AdamantBars in Neitiznot
    Time Running: 34 Minutes and 30 Seconds
    AdamantBars Smelted 180
    TTL: 50 Hours, 24 Minutes and 21 Seconds   Levels Gained: 0
    Smelting Experience Earned: 6638
    Experience/Hour: 11541    SpinTickets Found: 0
    WarTortoise Pouches used: 1
    Summon disapear in 9 Minutes and 10 Seconds
    Breaking is off
    =========================================================

    New progress report look...

    With summoning:
    Progress Report:
    ============= Bud's Ultimate Smelter ver 1.9 =============
    Smelting MithrilBars in Edgeville
    Time Running: 36 Minutes and 12 Seconds
    MithrilBars Smelted: 254 ---- Per/hr 421
    TTL: 44 Hours, 30 Minutes and 35 Seconds ---- Levels Gained: 0
    Smelting Exp Earned: 7620 ---- Exp/Hour: 12630
    WarTortoise Pouches used: 1 ---- SpinTickets Found: 1
    Summon disapear in 32 Minutes and 0 Seconds
    Breaking is off
    ==========================================================

    Without Summoning:
    Progress Report:
    ============= Bud's Ultimate Smelter ver 1.9 =============
    Smelting MithrilBars in Edgeville
    Time Running: 33 Minutes and 6 Seconds
    MithrilBars Smelted: 326 ---- Per/hr 591
    TTL: 31 Hours, 9 Minutes and 14 Seconds ---- Levels Gained: 0
    Smelting Exp Earned: 9780 ---- Exp/Hour: 17719
    SpinTickets Found: 0
    Summon is turned off
    Breaking is off
    ==========================================================
    Last edited by bud_wis_er_420; 04-23-2013 at 07:06 AM.
    Not scripting for RS anymore, sorry. Banned too many times.
    MY SCRIPTS

  18. #93
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    Quote Originally Posted by The Mayor View Post
    Something is up with your SPS. In simba try:

    SPS -> Settings -> Override update. Then SPS -> Update

    This will download the latest SPS and replace any corrupt files.
    Updated it and still doesnt work, updated ODTM to

  19. #94
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    Quote Originally Posted by Phasmatys View Post
    Updated it and still doesnt work, updated ODTM to
    Your problem is not with my script. It is with your set up of your Simba. We gave you all the resources you need to fix your problem. If you need further help pls use the irc network or make a topic in the help section. Thank you.
    Not scripting for RS anymore, sorry. Banned too many times.
    MY SCRIPTS

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    hello , i'm new to botting and i just tried to run this bot but i get the error :
    Exception in Script: Unable to find file 'ObjectDTM/ObjDTMInclude.Simba' used from 'C:\Simba\Scripts\UltimateSmelter ver 1.9.simba'

    what do i need to do?

  21. #96
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    hey, i'm trying to make goldbracelets but for some reason, the program is only withdrawing 10 at a time.
    i checked the amt variable and it's properly at 28 but it still keeps withdrawing 10. i tested with saphire necklace too and it has the same problem.

    i managed to make it work for now by changing the withdraw all setting for 'coal' to 'goldbracelet' but a clean fix would be appreciate
    Last edited by RlagkRud; 04-27-2013 at 05:12 AM.

  22. #97
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    Quote Originally Posted by tvl1234 View Post
    hello , i'm new to botting and i just tried to run this bot but i get the error :
    Exception in Script: Unable to find file 'ObjectDTM/ObjDTMInclude.Simba' used from 'C:\Simba\Scripts\UltimateSmelter ver 1.9.simba'

    what do i need to do?
    READ! Omfg, your answer is on the page before this one and on the first page. Also on hundreds of other pages noobs like you posted and got corrected without reading or searching a bit first. Not off to a good start for you first post, huh? Noobs!! Jeez.

    Quote Originally Posted by RlagkRud View Post
    hey, i'm trying to make goldbracelets but for some reason, the program is only withdrawing 10 at a time.
    i checked the amt variable and it's properly at 28 but it still keeps withdrawing 10. i tested with saphire necklace too and it has the same problem.

    i managed to make it work for now by changing the withdraw all setting for 'coal' to 'goldbracelet' but a clean fix would be appreciate
    Might be a bug, mind posting your settings and a bug report because it is in there? A bug report will tell me if something went wrong.
    Starting on line 2752
    Simba Code:
    //Single Item List
            'IronBar', 'SilverBar', 'GoldBar', 'GoldRing', 'GoldNecklace',
            'GoldBracelet', 'GoldAmulet', 'HolySymbol', 'UnholySymbol', 'Sickle',
            'Tiara', 'CannonBallShort': amt := 28;
    Last edited by bud_wis_er_420; 04-27-2013 at 10:16 AM.
    Not scripting for RS anymore, sorry. Banned too many times.
    MY SCRIPTS

  23. #98
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    Quote Originally Posted by bud_wis_er_420 View Post
    READ!
    Might be a bug, mind posting your settings and a bug report because it is in there? A bug report will tell me if something went wrong.
    Starting on line 2752
    Simba Code:
    //Single Item List
            'IronBar', 'SilverBar', 'GoldBar', 'GoldRing', 'GoldNecklace',
            'GoldBracelet', 'GoldAmulet', 'HolySymbol', 'UnholySymbol', 'Sickle',
            'Tiara', 'CannonBallShort': amt := 28;
    i'm guessing the bug report is the debugging lines? sorry i'm still learning the terminology
    [
    Items Needed list:
    1: GoldBar
    Loading info: GoldBar
    Loading Location: Edgeville
    SRL function didn't find a ticket, trying my way
    Going to Bank
    Going to bank
    Checking my position
    My position is the Bank
    Seaching for bank
    Trying to find bank
    Found Quick
    Bank Found, opening it: Quick
    Bank found with Quick Bank
    Not Moving
    Bank Found
    Withdrawing 0 GoldBar
    GoldBar Not stored yet
    Item color: 1944280
    Checking TPA's for Item
    Item found with Bmp on whole Bank screen
    Found item in 10
    Found GoldBar with Bmp
    GoldBar stored in bank slot 10
    Withdrawing GoldBar from slot 10
    ]

    i'm afraid i don't understand what you're asking for when you mean settings. line 2752 is
    [ Exit;
    end;
    end else WriteDebug('Not at bank, walking to it');

    Status('Going To Bank');
    if SPS_WalkPathCustom(BankPoints, BankQuickPoint, 'Bank', UseQuickFind) then
    begin
    if UseQuickFind then
    begin
    ] etc. is that what you were looking for?

  24. #99
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    Quote Originally Posted by RlagkRud View Post
    i'm guessing the bug report is the debugging lines? sorry i'm still learning the terminology
    [
    Items Needed list:
    1: GoldBar
    Loading info: GoldBar
    Loading Location: Edgeville
    SRL function didn't find a ticket, trying my way
    Going to Bank
    Going to bank
    Checking my position
    My position is the Bank
    Seaching for bank
    Trying to find bank
    Found Quick
    Bank Found, opening it: Quick
    Bank found with Quick Bank
    Not Moving
    Bank Found
    Withdrawing 0 GoldBar
    GoldBar Not stored yet
    Item color: 1944280
    Checking TPA's for Item
    Item found with Bmp on whole Bank screen
    Found item in 10
    Found GoldBar with Bmp
    GoldBar stored in bank slot 10
    Withdrawing GoldBar from slot 10
    ]

    i'm afraid i don't understand what you're asking for when you mean settings. line 2752 is
    [ Exit;
    end;
    end else WriteDebug('Not at bank, walking to it');

    Status('Going To Bank');
    if SPS_WalkPathCustom(BankPoints, BankQuickPoint, 'Bank', UseQuickFind) then
    begin
    if UseQuickFind then
    begin
    ] etc. is that what you were looking for?
    My referring to line 2752 is just showing that Gold Bracelet are listed in the withdraw 28.
    Your settings is the first part of the script where you set it up at.
    Simba Code:
    {*}{     Edgeville, AlKharid, Falador, PortPhasmatys, Neitiznot           }{*}
    {*}                                                                        {*}
    {*}{   * What and where to Smelt *                                        }{*}
    {*}     Location     = 'Edgeville';                                        {*}
    {*}     SmeltingWhat = 'MithrilBar';                                       {*}
    {*}     CoalBag      = True; // True = On, False = Off                     {*}
    {*}                                                                        {*}
    {*}{  * Setup Summon support *                                            }{*}
    {*}     TurnOnSummon = True; // True = On, False = Off                     {*}
    {*}     PouchType    = 'WarTortoise'; //SpiritTerrorbird, WarTortoise, PackYak {*}
    {*}                                                                        {*}
    {*}{  * Setup Break Time *                                                }{*}
    {*}     BreakOn      = False; // True = On, False = Off                    {*}
    {*}     BreakWhenMax = 100;   // Max min till break                        {*}
    {*}     BreakWhenMin = 50;    // Min min till break                        {*}
    {*}     BreakForMax  = 30;    // Max to take a break for                   {*}
    {*}     BreakForMin  = 15;    // Min to take a break for                   {*}
    {*}                                                                        {*}
    {*}{  * Check for player text and plays a sound to warn you *             }{*}
    {*}     CheckTextType = 0; // 0 = off, 1 = Any Text, 2 = Nick and common   {*}
    {*}     ChooseSound   = 'C:\Windows\Media\Windows Critical Stop.wav';      {*}
    {*}                                                                        {*}
    {*}{  * Setup World Hop *                                                 }{*}
    {*}     WorldHop = False; // Hop after breaks                              {*}
    {*}     HopForChat = False; // Hop to the set chat settings above          {*}
    {*}                                                                        {*}
    {*}{  * Turn Debug text and paint on/off *                                }{*}
    {*}     Debug = True; // True = on, False = off                           {*}
    {*}     DebugWait = False; // True = On, False = Off                       {*}
    {*}     UseAutoUpdateChecker = True; // Turn Auto Updater on/off           {*}
    {*}     TakeBugScreens = True; // Take screenshots of bugs                {*}

    I'm thinking you might have CoalBag or Summon set to true. I need to add a failsafe for this. Throw up an error and a warning if this happens. I will try it my self real fast and see what happens.

    Oh, and what version are you using?


    Edit: Ok it is a bug it is doing the same for me. This is this debug info I was looking for. So you know for next time what I mean.
    Progress Report:
    Bank Found
    Withdrawing 0 GoldBar
    GoldBar Not stored yet
    Item color: 1944280
    Checking TPA's for Item
    Item found with Bmp on whole Bank screen
    Found item in 19
    Found GoldBar with Bmp
    GoldBar stored in bank slot 19
    Withdrawing GoldBar from slot 19
    Withdraw options found
    Looking for numbers: 0
    Withdrawing 0
    Withdrawing 
    Withdrawed item
    Going to Furnace
    Checking my position



    OK Found the problem. Will be fixed in next update. But for now you can replcae this... [Starting on line 2558 (Notice the Caps changes? Thats all it was)]
    Simba Code:
    //Gets the amount number for next item needed
      ItemL := High(ItemsNeed);
      for i := 0 to ItemL do
      begin
        if (ItemsNeed[i] <> 'CoalOre') then
        begin
          case Lowercase(SmeltingWhat) of
            //Summon supported list
            'SteelBar'      : amt := GetMainItemAmount(3);
            'mithrilbar'    : amt := GetMainItemAmount(5);
            'adamantbar'    : amt := GetMainItemAmount(7);
            'runebar'       : amt := GetMainItemAmount(9);
            'cannonballlong': amt := GetMainItemAmount(3);

            //Single Item List
            'IronBar', 'SilverBar', 'GoldBar', 'GoldRing', 'GoldNecklace',
            'GoldBracelet', 'GoldAmulet', 'HolySymbol', 'UnholySymbol', 'Sickle',
            'Tiara', 'CannonBallShort': amt := 28;

            //1:1 Item List
            'BronzeBar', 'SapphireRing', 'EmeraldRing', 'RubyRing',
            'DimondRing', 'DragonStoneRing', 'OnyxRing', 'SapphireNecklace',
            'EmeraldNecklace', 'RubyNecklace', 'DimondNecklace',
            'DragonStoneNecklace', 'OnyxNecklace', 'SapphireBracelet',
            'EmeraldBracelet', 'RubyBracelet', 'DimondBracelet',
            'DragonStoneBracelet', 'OnyxBracelet', 'SapphireAmulet',
            'EmeraldAmulet', 'RubyAmulet', 'DimondAmulet',
            'DragonStoneAmulet', 'OnyxAmulet': amt := 14;
          end;
    with this...
    Simba Code:
    //Gets the amount number for next item needed
      ItemL := High(ItemsNeed);
      for i := 0 to ItemL do
      begin
        if (ItemsNeed[i] <> 'CoalOre') then
        begin
          case Lowercase(SmeltingWhat) of
            //Summon supported list
            'steelbar'      : amt := GetMainItemAmount(3);
            'mithrilbar'    : amt := GetMainItemAmount(5);
            'adamantbar'    : amt := GetMainItemAmount(7);
            'runebar'       : amt := GetMainItemAmount(9);
            'cannonballlong': amt := GetMainItemAmount(3);

            //Single Item List
            'ironbar', 'silverbar', 'goldbar', 'goldring', 'goldnecklace',
            'goldbracelet', 'goldamulet', 'holysymbol', 'unholysymbol', 'sickle',
            'tiara', 'cannonballshort': amt := 28;

            //1:1 Item List
            'bronzebar', 'sapphirering', 'emeraldring', 'rubyring',
            'dimondring', 'dragonstonering', 'onyxring', 'sapphirenecklace',
            'emeraldnecklace', 'rubynecklace', 'dimondnecklace',
            'dragonstonenecklace', 'onyxnecklace', 'sapphirebracelet',
            'emeraldbracelet', 'rubybracelet', 'dimondbracelet',
            'dragonstonebracelet', 'onyxbracelet', 'sapphireamulet',
            'emeraldamulet', 'rubyamulet', 'dimondamulet',
            'dragonstoneamulet', 'onyxamulet': amt := 14;
          end;
    Last edited by bud_wis_er_420; 04-27-2013 at 06:52 PM.
    Not scripting for RS anymore, sorry. Banned too many times.
    MY SCRIPTS

  25. #100
    Join Date
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    Default

    Quote Originally Posted by RlagkRud View Post
    hey, i'm trying to make goldbracelets but for some reason, the program is only withdrawing 10 at a time.
    i checked the amt variable and it's properly at 28 but it still keeps withdrawing 10. i tested with saphire necklace too and it has the same problem.

    i managed to make it work for now by changing the withdraw all setting for 'coal' to 'goldbracelet' but a clean fix would be appreciate
    I felt like testing that, and it does the same thing for goldamulets and goldnecklace, so probably all jewelry for some reason.
    Another problem it has is that it seems to have problems detecting runite ore, it always seems to do this:
    Simba Code:
    Withdrawing 3 RuneOre
    RuneOre Not stored yet
    Item color: 5524800
    Checking TPA's for Item
    Did'
    t find Item on whole bank screen, trying single slot checker
    Found matching Bmp in slot 2
    Found matching Bmp in slot 3

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