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Thread: [AeroLib] HoodzFighter

  1. #876
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    Quote Originally Posted by skautas View Post
    I swear that bot is messed up, because hood added tons of crap function, that isn't needed at all. And all that crap makes scrip crash and not works properly anyways. I only want to get 20/20/20 on few accounts on cows and it takes like 5 hours, this is how bad this is.

    All what I need is attack procedure. That's all. I swear if I will have time tomorrow. I will modify this crap in my way.


    AND THIS FCKING SHIT KEEPS MINIMIZING MINE FULLSCREENS !



    And the worst part of all this is. There is no other alternatives to this. This is the only 1 combat script on simba that can at last compile.
    Cool story! Maybe if all you can do is complain, you can write your own script right? I havent seen a release from you yet.. I know plenty of people who are 100+ combat using this script, some people already achieved 99's. Its probaly your own fault setting up this bot. And if you read the post on this it is not recommended to kill cows.

  2. #877
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    its a nice script, but you cant leave it alone because every 20 mins Comes a random, and its messed up sometimes

  3. #878
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    Warning! You passed a wrong ys to a finder function: -4. That is below 0, thus out of bounds. Setting the value to 0 for now.
    ://

  4. #879
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    Quote Originally Posted by skautas View Post
    I swear that bot is messed up, because hood added tons of crap function, that isn't needed at all. And all that crap makes scrip crash and not works properly anyways. I only want to get 20/20/20 on few accounts on cows and it takes like 5 hours, this is how bad this is.

    All what I need is attack procedure. That's all. I swear if I will have time tomorrow. I will modify this crap in my way.


    AND THIS FCKING SHIT KEEPS MINIMIZING MINE FULLSCREENS !



    And the worst part of all this is. There is no other alternatives to this. This is the only 1 combat script on simba that can at last compile.
    You couldnt wright a script even if u copied the whole code from every script you could find, downie.

    the only thing wrong witht his script is combat detection which needs a major reworking. it works a lot of the time, then will just totally fail, and either think its in combat when it isnt or just keep clicking more and more spiders
    Last edited by bigblacknerd; 05-20-2013 at 04:19 PM.

  5. #880
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    Quote Originally Posted by skautas View Post
    I swear that bot is messed up, because hood added tons of crap function, that isn't needed at all. And all that crap makes scrip crash and not works properly anyways. I only want to get 20/20/20 on few accounts on cows and it takes like 5 hours, this is how bad this is.

    All what I need is attack procedure. That's all. I swear if I will have time tomorrow. I will modify this crap in my way.


    AND THIS FCKING SHIT KEEPS MINIMIZING MINE FULLSCREENS !



    And the worst part of all this is. There is no other alternatives to this. This is the only 1 combat script on simba that can at last compile.
    there are actually several aio combat scripts. I've used 3. But Hoodz is the best imo. all the issues you mention sound like they are on your end, not the scripts.

  6. #881
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    My bot is not working with the food i have salmon in the bag but it didnt eat after i have set it up please help

  7. #882
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    Quote Originally Posted by xpitt View Post
    My bot is not working with the food i have salmon in the bag but it didnt eat after i have set it up please help
    Stop leaching/spamming, if your really that ignorant to english go to the help forums or re read his first post!

    E: PLEASE ADD SUPPORT FOR HSL TOLerance
    Last edited by bigblacknerd; 05-20-2013 at 05:49 PM.

  8. #883
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    so the script is now running amaing not using pray or pots atm.using sharks at zombies and running smooth just needs more random support.

    and was going thru some things before i posted and came upon this

    trainingmode = 2; //use here what mode you want to use, leftupcorner: 1 rightupcorner: 2 leftundercorner:3 rightundercorner: 4, example: trainingmode: 2;
    antibantrainingmode = skill_ranged; //or skill_defence, skill_attack, skill_ranged, skill_magic

    and ofc when i set to ranged

    and guess what at line 59 ^
    [Error] C:\Users\Billy\Downloads\HoodzFighter_osr-srl15 (1).simba(60:23): Unknown identifier '' at line 59
    Compiling failed.

  9. #884
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    Quote Originally Posted by thatstranger1 View Post
    so the script is now running amaing not using pray or pots atm.using sharks at zombies and running smooth just needs more random support.

    and was going thru some things before i posted and came upon this

    trainingmode = 2; //use here what mode you want to use, leftupcorner: 1 rightupcorner: 2 leftundercorner:3 rightundercorner: 4, example: trainingmode: 2;
    antibantrainingmode = skill_ranged; //or skill_defence, skill_attack, skill_ranged, skill_magic

    and ofc when i set to ranged

    and guess what at line 59 ^
    [Error] C:\Users\Billy\Downloads\HoodzFighter_osr-srl15 (1).simba(60:23): Unknown identifier '' at line 59
    Compiling failed.
    oh its supposed to be: skill_range;

    sorry that was my fault. (will be fixed in new version ofc)

  10. #885
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    when u plan on release?

  11. #886
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    Quote Originally Posted by thatstranger1 View Post
    when u plan on release?
    I fixed a lot of errors, A LOT! The script is flawless but the monsterfinding function only uses the first color of the array so multipe colors dont work yet. Dont think i didnt do anything at all, i just dont get it working. Im also pretty new to scripting - started around 1 march. Some people offered me to help so the update will be fast. I cant promise a date but it will be fast.

    Sorry for all the delay

  12. #887
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    im sorry i didnt mean to offend you by asking the question i was also wondering if someone else had the same problem but i'll go ahead and re read everything i dont see anything about food there though.

  13. #888
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    Quote Originally Posted by hoodz View Post
    I fixed a lot of errors, A LOT! The script is flawless but the monsterfinding function only uses the first color of the array so multipe colors dont work yet. Dont think i didnt do anything at all, i just dont get it working. Im also pretty new to scripting - started around 1 march. Some people offered me to help so the update will be fast. I cant promise a date but it will be fast.

    Sorry for all the delay
    no sir dont be sorry if only there was a donate button.

  14. #889
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    Any idea where is best to bot 1 def pures with 60 attack going to like 75 str? Thank you

  15. #890
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    Exception in Script: Unable to find file 'SRL-OSR/SRL.Simba' used from 'C:\Simba\Scripts\HoodzFighter_osr-srl15.simba'


    what am i doing wrong

  16. #891
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    Quote Originally Posted by thatstranger1 View Post
    no sir dont be sorry if only there was a donate button.
    I only accept osr gp :|

  17. #892
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    oh hoodz cant believe your on this late please help me out man

  18. #893
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    Quote Originally Posted by snowbro View Post
    oh hoodz cant believe your on this late please help me out man
    Search for: srl-osr installation tutorial. Also make sure you have installed smart version 8.

  19. #894
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    ok tyvm ill hopefully figure this out cause oby ur AIO will eat

  20. #895
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    Any good places to set this script up? 62 att 68 str 70 def atm. ive tried at yaks but it doesnt seem to realise when someone else is fighting a monster :/.any recommendations on where to set it up?

  21. #896
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    Now i'm catching this.

    -antirandoms-
    Error: Exception: Mask is invalid. Width/Height: (9,6). WhiteHi/BlackHi: (-1,53) at line 864
    The following DTMs were not freed: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, SRL - Lamp bitmap, SRL - Book of Knowledge]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Minimap Mask bitmap, 3]
    and it stops the script.

  22. #897
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    Quote Originally Posted by snowbro View Post
    Now i'm catching this.

    -antirandoms-

    and it stops the script.
    your nickname isn't set correctly to your character name.

  23. #898
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    Quote Originally Posted by hoodz View Post
    I fixed a lot of errors, A LOT! The script is flawless but the monsterfinding function only uses the first color of the array so multipe colors dont work yet. Dont think i didnt do anything at all, i just dont get it working. Im also pretty new to scripting - started around 1 march. Some people offered me to help so the update will be fast. I cant promise a date but it will be fast.

    Sorry for all the delay
    ideally this would work. though the more colors you have, the more of a performance impact it will have. but that's true with everything

    code is based off of Elfyyy's pc script, heavily modified by me

    Simba Code:
    procedure FindMonster;
    var
      FoundMonster:Boolean;
      x, y, i, _i, j, ColorTolerance:Integer;
      Monster1TPA, Monster2TPA:TPointArray;
      MonsterATPA:T2DPointArray;
      MonsterBox:TBox;
      MonsterColor1, MonsterColor2:TIntegerArray;
      MSCTP:TPoint;
    begin
      ColorTolerance := 5;
      MSCTP := Point(MSCX, MSCY);
      MonsterColor1 := ([6136697]); // initial color of the creature (in this case goblin. green)
      MonsterColor2 := ([7965847,2453907,11250614]); // secondary color of the creature, to refine the search and make sure it's the right monster (in this case goblin. grey, silver, brown)

      repeat
        for i:=0 to high(MonsterColor1) do
        begin
          if findcolorstolerance(Monster1TPA, MonsterColor1[i], MSX1, MSY1, MSX2, MSY2, ColorTolerance) then
          begin
            MonsterATPA := SplitTPAEx(Monster1TPA, 30, 30);
            SortATPAFrom(MonsterATPA, MSCTP);
            for j := 0 to high(MonsterATPA) do
            begin
              MonsterBox := GetTPABounds(MonsterATPA[j]);
              for _i:=0 to high(MonsterColor2) do
              begin
                if findcolorstolerance(Monster2TPA, MonsterColor2[_i], Monsterbox.x1-10, Monsterbox.Y1-10, Monsterbox.X2+10, Monsterbox.Y2+10, ColorTolerance) then
                begin
                  mmouse(Monster2TPA[0].x,Monster2TPA[0].y,2,2);
                  wait(RandomRange(50,100));
                  if (isUpText(MonsterName)) then
                  begin
                    ClickMouse2(mouse_right);
                    Wait(RandomRange(40,70));
                    if (WaitOptionEx('ttack', 'npc', ClickLeft, RandomRange(20,140))) then
                    begin
                      FoundMonster := True;
                      exit;
                    end;
                  end;
                end;
              end;
            end;
          end;
        end;
      until (FoundMonster);
    end;

    how it works:
    finds the first color(s), then creates a box where the first color(s) was found. at which point it proceeds to search for the secondary color(s) in that box. if the secondary color(s) are found, it will move the mouse to where the color was found, right click, attack.
    Last edited by aaron126; 05-21-2013 at 10:06 AM.

  24. #899
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    Quote Originally Posted by aaron126 View Post
    ideally this would work. though the more colors you have, the more of a performance impact it will have. but that's true with everything

    code is based off of Elfyyy's pc script, heavily modified by me

    Simba Code:
    procedure FindMonster;
    var
      FoundMonster:Boolean;
      x, y, i, _i, j, ColorTolerance:Integer;
      Monster1TPA, Monster2TPA:TPointArray;
      MonsterATPA:T2DPointArray;
      MonsterBox:TBox;
      MonsterColor1, MonsterColor2:TIntegerArray;
      MSCTP:TPoint;
    begin
      ColorTolerance := 5;
      MSCTP := Point(MSCX, MSCY);
      MonsterColor1 := ([6136697]); // initial color of the creature (in this case goblin. green)
      MonsterColor2 := ([7965847,2453907,11250614]); // secondary color of the creature, to refine the search and make sure it's the right monster (in this case goblin. grey, silver, brown)

      repeat
        for i:=0 to high(MonsterColor1) do
        begin
          if findcolorstolerance(Monster1TPA, MonsterColor1[i], MSX1, MSY1, MSX2, MSY2, ColorTolerance) then
          begin
            MonsterATPA := SplitTPAEx(Monster1TPA, 30, 30);
            SortATPAFrom(MonsterATPA, MSCTP);
            for j := 0 to high(MonsterATPA) do
            begin
              MonsterBox := GetTPABounds(MonsterATPA[j]);
              for _i:=0 to high(MonsterColor2) do
              begin
                if findcolorstolerance(Monster2TPA, MonsterColor2[_i], Monsterbox.x1-10, Monsterbox.Y1-10, Monsterbox.X2+10, Monsterbox.Y2+10, ColorTolerance) then
                begin
                  mmouse(Monster2TPA[0].x,Monster2TPA[0].y,2,2);
                  wait(RandomRange(50,100));
                  if (isUpText(MonsterName)) then
                  begin
                    ClickMouse2(mouse_right);
                    Wait(RandomRange(40,70));
                    if (WaitOptionEx('ttack', 'npc', ClickLeft, RandomRange(20,140))) then
                    begin
                      FoundMonster := True;
                      exit;
                    end;
                  end;
                end;
              end;
            end;
          end;
        end;
      until (FoundMonster);
    end;

    how it works:
    finds the first color(s), then creates a box where the first color(s) was found. at which point it proceeds to search for the secondary color(s) in that box. if the secondary color(s) are found, it will move the mouse to where the color was found, right click, attack.
    Thanks but i want something else. Every color is another monster. Maybe i can do like copy the procedures: if monstercolor1 is not found then go to attackmonster2 procedure, if monstercolor2 is not found then it will go to monstercolor3 procedure, if monstercolor3 is not found them it will turn the camera (searching for monsters)

  25. #900
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    99 pic.png

    99 strength thanks to the script! thankyou so much iHooodz! love the script. Donated 3m to further progress the script. <3
    i highly recommend this script to anyone!

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